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Retoucher Jobs in Los Angeles, CA

Senior VFX Artist- Disney Games

Disney Experiences

Glendale, CA

Working with top-class industry talent, this role is perfect for the seasoned transformative Senior VFX Artist looking to create something epic - collaborating with an incredible group of game developers focusing on individual experiences to build a wonderfully rich and cohesive product that is truly “Disney”. Collaborate with artists, designers, and engineers to visualize incredible gameplay, magical powers, and amazing transformations based on Disney’s robust portfolio of characters and worlds including Disney/Pixar, Marvel, and Star Wars.

Today
Lead Software Engineer (Production Tools)

Scanline VFX

DODGERTOWN, CA

Key ResponsibilitiesTake ownership of specific pipeline initiatives from conception to deliveryCollaborate with pipeline leadership and production stakeholders to determine user stories and requirements for pipeline development projectsWork with Pipeline Architects to interpret user stories and requirements into a project definition – evaluating trade-offs, estimating work effort, and mitigating risksMake tough decisions about features that do and don’t fall within the scope of the project, and communicate these decisions clearly to stakeholdersBreak down work into components and work within an Agile framework to ensure timely delivery to productionEnsure that projects align with organizational goals, industry best practices, and scalability requirementsEnforce engineering best practices to ensure consistent and high quality code, via code review and mentorshipQualificationsMinimum twelve (12) years Python software development experienceMinimum two (2) years in lead roleProven experience leading the design, development, and maintenance of complex VFX pipelinesSelf-directed, proactive, detailed, organized and solution-oriented personalityStrong written/verbal communication and presentation skillsAbility to design intuitive and well structured APIs using OOPDeep understanding of VFX Production workflows, such as production tracking, bidding, resource management, media review, and deliveriesExperience using Flow/Shotgrid, and a proven record of leveraging automation to streamline productionAn understanding of Service-Oriented & Event-Driven Architectures, and experience using them to solve production problems is preferredFamiliarity with SQL and NoSQL databases$120,000 - $210,000 a yearThis salary range is specific to applicants applying to our position in Los Angeles, CA. Los AngelesScanline VFX – Pipeline /Regular /HybridAs Lead Software Engineer, you would lead a team of engineers to write and maintain the tools necessary to support VFX workflows with a focus on production.

1 day ago
Lead Software Engineer (Maya)

Scanline VFX

DODGERTOWN, CA

Key ResponsibilitiesTake ownership of specific pipeline initiatives from conception to deliveryCollaborate with pipeline leadership and production stakeholders to determine user stories and requirements for pipeline development projectsWork with Pipeline Architects to interpret user stories and requirements into a project definition – evaluating trade-offs, estimating work effort, and mitigating risksMake tough decisions about features that do and don’t fall within the scope of the project, and communicate these decisions clearly to stakeholdersBreak down work into components and work within an Agile framework to ensure timely delivery to productionEnsure that projects align with organizational goals, industry best practices, and scalability requirementsEnforce engineering best practices to ensure consistent and high quality code, via code review and mentorshipQualificationsMinimum twelve (12) years Python software development experienceMinimum two (2) years in lead roleProven experience leading the design, development, and maintenance of complex VFX pipelinesSelf-directed, proactive, detailed, organized and solution-oriented personalityStrong written/verbal communication and presentation skillsAbility to design intuitive and well structured APIs using OOPDeep understanding of artist workflows in Maya, such as modeling, animation, rigging, and tracking/matchmoveExperience designing and building pipelines using Maya and OpenUSDExpertise with the latest features of the Autodesk Maya USD ecosystem, including proxy shapes, referencing, UFE, and Hydra is preferredFamiliarity with SQL and NoSQL databases preferred$120,000 - $210,000 a yearThis salary range is specific to applicants applying to our position in Los Angeles, CA. Los AngelesScanline VFX – Pipeline /Regular /HybridAs Lead Software Engineer, you would lead a team of engineers to write and maintain the tools necessary to support VFX workflows with a focus on Maya.

1 day ago
BUSINESS EDITOR

Company Confidential

WEST COVINA, CA

Business Editor (West Covina, CA) Establish & maintain our corporate image & identity in all internal & external communications & mktg materials. 6 months' work exp dvlpg a co's external communication materials & strategies to improve brand awareness & mkt exposure.

1 day ago