3D Artist IV

Ursus, Inc.
  • Seattle, WA
  • Remote
  • $48–$58 Per Hour
  • Quick Apply
4 days ago

Job Description

JOB TITLE: 3D Artist IV
LOCATION: Remote
DURATION: 6 Months
PAY RANGE: $48 - $58/hr.

TOP 3 SKILLS:
  • 5+ years of real-time VFX experience in AAA game development; Shipped at least one multiplayer FPS or action title
  • Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring; Experience with node-based shader editors and custom shader development
  • Strong understanding of GPU performance budgets and mobile/VR optimization; VR development experience preferred

Company:
Our client is a Fortune 500 multinational technology company headquartered in Menlo Park, CA.

Summary:
Create, implement, and optimize real-time visual effects for a AAA VR FPS title built by the BigBox team.

Job Responsibilities:
  • Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints
  • Collaborate with Art Direction, Design, and Engineering to develop VFX that support gameplay readability and push visual fidelity on VR hardware
  • Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering
  • Contribute to the visual quality bar for the game's VFX across weapons, environments, and player feedback systems
  • Author particle effects in Unity in close collaboration with Art and Engineering leads
  • Profile and optimize effects to maintain frame rate targets while delivering a cinematic look and feel of combat

Requirements:
  • 5+ years of real-time VFX experience in AAA game development
  • Shipped at least one multiplayer FPS or action title
  • Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring
  • Strong understanding of GPU performance budgets and mobile/VR optimization
  • Experience with node-based shader editors and custom shader development
  • Ability to work embedded with engineering teams on rapid iteration cycles
  • VR development experience preferred

Education:
  • Bachelor's degree in design or related field preferred.


Pursuant to the California Fair Chance Act, Los Angeles County Fair Chance Ordinance for Employers, Los Angeles Fair Chance Initiative for Hiring Ordinance, and San Francisco Fair Chance Ordinance, qualified applicants will be considered for assignment with arrest and conviction records. Criminal history may have a direct, adverse, and negative relationship with some of the material job duties of this position. These include the duties and responsibilities listed above, as well as the abilities to adhere to company policies, exercise sound judgment, effectively manage stress and work safely and respectfully with others, exhibit trustworthiness, meet client expectations, standards, and accompanying requirements, and safeguard business operations and company reputation.

BENEFITS SUMMARY: Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate or annual salary only, unless otherwise stated. In addition to base compensation, full-time roles are eligible for Medical, Dental, Vision, Commuter and 401K benefits with company matching.


IND123

Numbers & Facts

LocationSeattle, WA (
Remote
)
Salary$48–$58 Per Hour

Skills

  • Art Directionunmatched
  • Budgetingunmatched
  • Business Operationsunmatched
  • Cisco Unityunmatched
  • Embedded Systemsunmatched
  • Fortune 500 Customersunmatched
  • GPU (Graphics Processing Unit)unmatched
  • Games Programmingunmatched
  • Performance Tuning/Optimizationunmatched
  • Team Playerunmatched
  • Technical/Engineering Designunmatched
  • Visual Effectsunmatched
  • Writing Skillsunmatched

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