Job Title: 3D Artist IV (Sr. Visual FX Artist)
Location: Remote
Duration: 6 months
Summary:
Create, implement, and optimize real-time visual effects for a AAA VR FPS title built by the BigBox team.
Job Responsibilities:
" Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints
" Collaborate with Art Direction, Design, and Engineering to develop VFX that support gameplay readability and push visual fidelity on VR hardware
" Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering
" Contribute to the visual quality bar for the game's VFX across weapons, environments, and player feedback systems
" Author particle effects in Unity in close collaboration with Art and Engineering leads
" Profile and optimize effects to maintain frame rate targets while delivering cinematic look and feel of combat
Requirements:
" 5 years of real-time VFX experience in AAA game development
" Shipped at least one multiplayer FPS or action title
" Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring
" Strong understanding of GPU performance budgets and mobile/VR optimization
" Experience with node-based shader editors and custom shader development
" Ability to work embedded with engineering teams on rapid iteration cycles
" VR development experience preferred
Education/Experience:
" Bachelor's degree in design or related field preferred.
Numbers & Facts
Location
Seattle, WA (Remote)
Industry
Other/Not Classified
Salary
$60–$65 Per Hour
Company Size
100 to 499 employees
Year Founded
1998
Website
www.eteaminc.com
About Company
Looking for a great job? Join eTeam. We’re looking for talented staffing professionals to join our staff. We also provide contract assignments and full-time jobs at Fortune 2000 Companies. We’ve been named one of the best companies to work for by Staffing Industry Analysts and New Jersey Business.
Skills
Art Directionunmatched
Budgetingunmatched
Cisco Unityunmatched
Embedded Systemsunmatched
GPU (Graphics Processing Unit)unmatched
Games Programmingunmatched
Performance Tuning/Optimizationunmatched
Team Playerunmatched
Technical/Engineering Designunmatched
Visual Effectsunmatched
Writing Skillsunmatched
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