Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.
JOB DESCRIPTION:
Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.
KEY RESPONSIBILITIES
Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
Design and adhere to standards and specifications that are consistent with the project vision and brandaesthetics.
Be a proactive member of the development team and report on task status and potential issues to
Ensure the product meets brand standards and expectations in all aspects.
Create and maintain documentation and guidelines relating to Art development.
REQUIREMENTS
Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
Experience in creating Motion Graphic Animation in After Effects or a similar tool.
Working experience in Unity.
Experience in creating shaders using Shadergraph or Amplify Editor.
Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
Working experience in version control systems (Git Preferred).
Ability to maintain clean, organized, and non-destructive workflow.
Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
Highly motivated and skilled at both working individually and collaborating with a team.
Strong written and verbal communication skills
PREFERRED QUALIFICATIONS
Experience in Virtual Reality Development.
Experience working in a fast-paced production environment
Experience in 3D Simulation, such as cloth, water, and/or particles.
PORTFOLIO
The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.