3D Environment Artist - Talent Pool (2026 Opportunities)

Keywords Studios Ltd
  • Portland, OR
    30+ days ago

    Job Description

    Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

    Check Us Out On ArtStation: https:\/\/www.artstation.com\/liquiddevelopment

    Were building our 2026 talent pool for exceptional 3D Environment Artists! By applying, youre not applying for a specific role today-instead, youre joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isnt an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, well contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

    We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the projects visual direction and design intentions.

    Within your first 90 days, you will:

    • Learn a proprietary engine quickly and work effectively inside its constraints.
    • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
    • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

    Some of the cool stuff youll be doing:

    • Collaborate with art leadership to understand and develop artistically consistent captivating worlds.
    • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications.
    • Build and maintain modular environment kits, including materials and trim sheets.
    • Contribute to the projects organization and optimization of both data and production pipelines.
    • Track and fix bugs during production and post production.

    Numbers & Facts

    LocationPortland, OR

    Skills

    • Animationunmatched
    • Art Directionunmatched
    • Bug Tracking/Defect Managementunmatched
    • Communication Skillsunmatched
    • Content Developmentunmatched
    • Cross-Functionalunmatched
    • Data Managementunmatched
    • Embedded Systemsunmatched
    • Franchise Developmentunmatched
    • Leadershipunmatched
    • Mock Upunmatched
    • Outsourcingunmatched
    • Team Playerunmatched

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