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Skills
3D Graphicsunmatched
Animationunmatched
Application Programming Interface (API)unmatched
C Programming Languageunmatched
C++ Programming Languageunmatched
CSS (Cascading Style Sheet)unmatched
Communication Skillsunmatched
Computer Programmingunmatched
Content Developmentunmatched
Cross-Functionalunmatched
Digital Artunmatched
DirectXunmatched
Djangounmatched
Games Programmingunmatched
Graphicsunmatched
Graphics Programmingunmatched
HTML5unmatched
Houdiniunmatched
Identify Issuesunmatched
Industry Standardsunmatched
Internet Technologyunmatched
JavaScriptunmatched
Mathematicsunmatched
Mayaunmatched
Microsoft Windows Operating Systemunmatched
OpenGL Programming Librariesunmatched
Painting (Facilities and Maintenance)unmatched
Physicsunmatched
Presentation/Verbal Skillsunmatched
Proof of Conceptunmatched
Python Programming/Scripting Languageunmatched
Qt GUI (Graphical User Interface) Toolkitunmatched
Requirements Managementunmatched
Ruby on Railsunmatched
Sales Pipelineunmatched
Scripting (Scripting Languages)unmatched
Simulationunmatched
Software Administrationunmatched
Technical/Engineering Designunmatched
User Interface/Experience (UI/UX)unmatched
Video Gamesunmatched
Video Productionunmatched
Virtual Realityunmatched
Web Client Plug-insunmatched
Writing Skillsunmatched
jQueryunmatched
wxWidgets GUI (Graphical User Interface) Toolkitunmatched
Description
Job Title: 3D Pipeline Real-Time Graphics Developer
Location: Glendale, CA (Hybrid) Employment Type: 24-Month Contract Pay Rate: Up to $80.53/hour
Position Overview
We are seeking a talented 3D Pipeline Real-Time Graphics Developer to join an innovative technology team focused on building and enhancing digital content creation pipelines. This role involves developing tools and workflows that support artists, designers, and engineers creating immersive real-time experiences, visualizations, animations, and interactive environments.
The ideal candidate has a strong background in graphics programming, game engine development, and digital content pipelines, along with a passion for collaborating with cross-functional creative teams.
Key Responsibilities
Develop and maintain digital pipeline tools for 3D content creation and real-time graphics workflows.
Build solutions supporting visualizations, animations, simulation environments, interactive experiences, and dynamic digital assets.
Troubleshoot, enhance, and support existing software tools, applications, and proof-of-concept projects.
Partner with artists, designers, and technical stakeholders to gather requirements and improve production workflows.
Contribute to the design and implementation of scalable pipeline technologies and integrations.
Required Qualifications
37 years of experience working with VFX, digital art pipelines, or video game production pipelines.
Experience with virtual reality content development and/or VR systems development.
Strong experience with Unreal Engine, including game logic, plugin development, or core engine programming.
Knowledge of industry-standard 3D content creation tools such as Autodesk Maya, Houdini, Substance Painter, or similar applications.
Proficiency in Python and C/C++.
Experience with 3D mathematics and computer graphics programming using APIs such as OpenGL and/or DirectX.
Experience working in Windows-based development environments.
Excellent written and verbal communication skills.
Preferred Qualifications
Experience with one or more of the following is highly desirable:
Autodesk Maya scripting and API development (Python, C++, OpenMaya API)
Animation rigging workflows
CAD applications such as SolidWorks, Revit, Rhino, or equivalent
ShotGrid
UI/UX development using PyQt, Qt, WxWidgets, or similar frameworks
Web technologies including HTML5, CSS3, JavaScript, jQuery, Ruby on Rails, or Django
Universal Scene Description (USD)
REZ package management
Shader programming (GLSL, HLSL, or Cg)
Physics-based simulation tools such as Simulink or ANSYS
Ability to quickly learn and integrate new APIs and SDKs