Apple Silicon GPU Driver Engineer, Graphics, Game and ML

Apple Inc

Cupertino, CA

JOB DETAILS
SKILLS
Algorithms, Analysis Skills, Apple, Apple Hardware, Apple Macs, Apple iPad, Apple iPhone, Application Programming Interface (API), C Programming Language, C++ Programming Language, Communication Skills, Compiler Technology, Computer Architecture, Computer Graphics, Computer Programming, Cross-Functional, Debugging Skills, Debugging Tools, Device Drivers, Embedded Systems, GPU (Graphics Processing Unit), Game Software, Graphics, Graphics Software, High Throughput, Image Processing, Kernel Programming, Mac Operating System, Machine Learning, Metal Joining, Multithreaded Programming, OS-C, Performance Analysis, Policy Development, Policy Implementation, Presentation/Verbal Skills, Problem Solving Skills, Programming Tools, Prototyping, QoS (Quality of Service), Resource Management, Schedule Development, Software Architecture, Software Design, Software Development, Software Engineering, Team Player, User Interface/Experience (UI/UX), Writing Skills, iOS
LOCATION
Cupertino, CA
POSTED
30+ days ago

Apples GGML team provides developers access to harness the power of the GPU across all of Apples innovative products, from iPhone, iPad, Apple TV, Apple Watch to the Mac product line. Our teams responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apples hardware. Metal provides near-direct access to the graphics processing unit (GPU), enabling you to enhance the graphics and compute potential of apps on iOS, macOS and tvOS. Building on an efficient low-overhead software architecture with precompiled shaders, fine-grained resource control and multithreading support, Metal further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal provides deep support for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimize, and deploy Metal apps. Join the team that helped make the Apple M1 processor, with its groundbreaking graphics performance, efficiency and feature set. The Apple Silicon GPU Scheduler Driver Team within GGML (Graphics, Game and ML Software) Software is directly responsible for the development of the GPU workload management including scheduling of commands on the GPU, manage resources and dependencies, responsiveness and quality of service for applications using the GPU. The GPU Scheduler team directly impacts the performance and power efficiency of all Apple products using Apple Silicon GPU. We are looking for an engineer with a strong engineering background who is excited to work with engineers and other leaders at Apple to deliver Apple GPUs across all Apple devices, build and ship exciting new GPU focused features, work with other teams to prototype future HW and SW GPU features. The Apple Silicon GPU Driver Scheduler Team is looking for a software engineer to define and implement policies and algorithms to efficiently schedule graphics and compute workloads on Apple Silicon GPUs. We are seeking an individual with curiosity and passion to learn and innovate. As a key member of our team, you will work on low-latency, high-throughput and QoS-aware scheduling techniques to ensure UI responsiveness, great performance and power efficiency across our product line. You will be helping design and implement solutions that help the workloads scale across entire product family from Apple Watch to Mac Studios. You will partner with world-class teams across Apple software and hardware organizations to develop and integrate key technologies to improve the graphic and compute potential for Apple products across a wide variety of applications from games to machine learning and image processing. Driver development and support for existing graphics APIs and new GPU features on the new GPU architectures Contribute to bring-up of new chips/products using our new GPUs Implementation and debugging of graphics and compute applications Design and development of performance analysis and debug tools Requirements: Technical BS/MS degree or equivalent experience Excellent software design, problem solving, debugging, and performance analysis ability Adaptive approach to problem solving Strong communication and cross-functional collaboration skills Knowledge of computer architecture Good programming skills with knowledge of C or C++ Operating systems and/or scheduling policies knowledge Excellent written and oral communication skills GPU specific software development (User/Kernel mode drivers, Compiler technologies) Embedded driver development

About the Company

A

Apple Inc

We bring amazing people together to make amazing things happen.

We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, and Apple Watch, as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. And the same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it.

About Apple

There’s a place here for every kind of brilliant. Everyone here is an innovator, or an innovator-to-be, no matter what your team or your role. So bring your passion, courage, and original thinking and get ready to share it, because every new product, service, or feature we invent is the result of people working together to make each others’ ideas stronger. Innovation at this level depends on people who represent the variety of the human experience and inspire us with their own fresh perspectives. Together, we’ll do amazing work that can make a difference in people’s lives. Including your own. Learn more about working at Apple.

COMPANY SIZE
10,000 employees or more
INDUSTRY
Computer/IT Services
FOUNDED
1976
WEBSITE
https://www.apple.com/jobs