CONTRACT - Associate Software Engineer, Audio (NTD)

Nintendo
  • Redmond, Washington
    30+ days ago

    Job Description

    Nintendo Technology Development

    The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

    Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

    The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems.  We are looking for a junior engineer with attention to detail and a passion for audio technologies.  You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware.  The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills.

    DESCRIPTION OF DUTIES

    • Design and implement audio system software.
    • Characterize, analyze, organize, and present detailed performance metrics of features at a large scale.
    • Optimize, maintain, validate, and diagnose failures in existing and new systems.

    SUMMARY OF REQUIREMENTS

    • BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field.
    • Coursework or foundational knowledge in digital signal processing (DSP).
    • Experience with real-time embedded and cross-platform development.
    • 3 or more years of professional experience with C/C++ programming.
    • Strong analytical and problem-solving skills.

    PREFERRED REQUIREMENTS:

    • Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD).
    • Experience with acoustic and audio signal processing algorithms.
    • Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA).

    Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

    This position is onsite in Redmond, WA, and not open to remote status at this time.  

    This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

     

     

    Pay range:

    $50.62 - $81USD

    Numbers & Facts

    LocationRedmond, Washington
    Websitehttps://careers.nintendo.com/

    Skills

    • 3DSunmatched
    • ARM (Advanced RISC Machine)unmatched
    • Acousticsunmatched
    • Analysis Skillsunmatched
    • Audio Engineeringunmatched
    • Audio System Designunmatched
    • Audio Testingunmatched
    • C Programming Languageunmatched
    • C++ Programming Languageunmatched
    • Communication Skillsunmatched
    • Computer Engineeringunmatched
    • Computer Firmwareunmatched
    • Computer Music and Audiounmatched
    • Computer Scienceunmatched
    • Debugging Skillsunmatched
    • Detail Orientedunmatched
    • Digital Signal Processing (DSP)unmatched
    • Electrical Engineeringunmatched
    • Identify Issuesunmatched
    • Multiplatform/Cross-Platformunmatched
    • Music and Audio Softwareunmatched
    • Performance Metricsunmatched
    • Peripheral Hardwareunmatched
    • Problem Solving Skillsunmatched
    • Product Data Management (PDM)unmatched
    • Prototypingunmatched
    • Realtime Operating Systemunmatched
    • Research & Development (R&D)unmatched
    • Salesunmatched
    • Signal Processing Algorithmsunmatched
    • Software Developmentunmatched
    • Software Engineeringunmatched
    • TDM (Time Division Multiplexing)unmatched
    • Technical Researchunmatched
    • Video Gamesunmatched
    • Wiiunmatched

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