CONTRACT - Sr Network Engineer, Cloud + SDET (NTD)

Nintendo
  • Redmond, Washington
    30+ days ago

    Job Description

     

    Nintendo Technology Development

    The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

    Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

    DESCRIPTION OF DUTIES

    • Build and maintain automated tests and SDET-style tooling.
    • Develop, maintain, and improve tests for Nintendo's systems
    • Perform deep troubleshooting and root-cause analysis for low-level, concurrent code.
    • Work with engineering teams to resolve defects and improve reliability.
    • Create practical, creative solutions to difficult technical problems.
    • Support CI systems and automated regression detection.

    SUMMARY OF REQUIREMENTS

    • 5+ years related experience.
    • Solid understanding of software quality and test automation.
    • Experience with concurrent programming and low-level systems and developing multithreaded software
    • Experience with Network sockets including TCP/IP and UDP communication
    • Experience of core networking concepts including routing, switching, and subnets.
    • Hands-on experience with network protocols such as HTTP/S, DNS, DHCP, and TLS/SSL.
    • Proficiency with packet analysis tools like Wireshark, tcpdump
    • Strong bug-fixing and triage skills with knowledge of software testing methodologies and software quality assurance processes.
    • Clear communication and cross-team collaboration with the ability to solve hard problems creatively.  
    • Proficient with fundamental computer science data structures and algorithms in C & Modern C++
    • Building and running software in Windows, Linux and embedded systems
    • Degree in Computer Engineering, Computer Science or Electrical Engineering.

     

    Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

    This position is onsite in Redmond, WA, and not open to remote status at this time.  

     

    This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

     

     

    Pay range:

    $69.78 - $125.57USD

    Numbers & Facts

    LocationRedmond, Washington
    Websitehttps://careers.nintendo.com/

    Skills

    • 3DSunmatched
    • Algorithmsunmatched
    • Analysis Skillsunmatched
    • C Programming Languageunmatched
    • C++ Programming Languageunmatched
    • Cloud Computingunmatched
    • Communication Skillsunmatched
    • Computer Engineeringunmatched
    • Computer Scienceunmatched
    • Computer Skillsunmatched
    • Concurrencyunmatched
    • Concurrent Programming Language Familyunmatched
    • DHCP (Dynamic Host Configuration Protocol)unmatched
    • DNS (Domain Name System)unmatched
    • Data Structuresunmatched
    • Electrical Engineeringunmatched
    • Embedded Linuxunmatched
    • Embedded Systemsunmatched
    • HTTP (HyperText Transport Protocol)unmatched
    • Identify Issuesunmatched
    • Machine Toolunmatched
    • Microsoft Windows Operating Systemunmatched
    • Multithreaded Programmingunmatched
    • Network Architecture/Engineeringunmatched
    • Network Protocolsunmatched
    • Network Routingunmatched
    • Network Switchingunmatched
    • Problem Solving Skillsunmatched
    • Quality Assurance Methodologyunmatched
    • Reliability Engineeringunmatched
    • Root Cause Analysisunmatched
    • SSL-TLS (Secure Socket Layer - Transport Layer Security)unmatched
    • Salesunmatched
    • Socketsunmatched
    • Software Design for Test (SDET)unmatched
    • Software Developmentunmatched
    • Software Testingunmatched
    • Subnetunmatched
    • TCP/IP (Transmission Control Protocol/Internet Protocol)unmatched
    • Team Playerunmatched
    • Technical Researchunmatched
    • Test Automationunmatched
    • Testingunmatched
    • UDP (User Datagram Protocol)unmatched
    • Video Gamesunmatched
    • Wiiunmatched
    • Wireshark (Ethereal)unmatched
    • tcpdumpunmatched

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