Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM San Francisco (Project Hire)

The Walt Disney Company

San Francisco, CA

JOB DETAILS
SALARY
$94,100–$120,400 Per Year
SKILLS
Anatomy, Animation, Application Programming Interface (API), Best Practices, Blueprints, C++ Programming Language, Consulting, Design Services, Detail Oriented, Games Programming, Graphical User Interface (GUI) Design, Hydraulic Fracturing, Industry Standards, Linear Algebra, Linux Operating System, Maya, Perforce Source Control Management (SCM) Software, Physics, Problem Solving Skills, Production Support, Python Programming/Scripting Language, Rapid Prototyping, Scripting (Scripting Languages), Standup Meetings, Storytelling, Systems Administration/Management, Systems Maintenance, Team Player, Technical/Engineering Design, Testing
LOCATION
San Francisco, CA
POSTED
4 days ago
Position Summary


We are looking for a creative problem solver who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great storytelling that defines ILM Immersive.


Creature Technical Directors design and build animation setups and systems, and partner with Modelers, Animators, Designers, and Engineers to bring our characters to life.


What You’ll Do


+ Design, build and test advanced animation rigs, setups, systems and workflows for a variety of ultra high-end characters, creatures, vehicles and props via Maya, Unreal and ILM's proprietary toolsets.

+ Assist in development & maintenance of systems and workflows for animating and rigging characters which expedite our character setup and animation process, as well as writing scripts to facilitate art production when required.

+ Up to date on the industry standard tools and systems (in Unreal Engine, Maya, etc.) and constantly curious about promising new techniques for skeletons, facial animation methodologies, and constraints used for character animation.

+ Develop familiarity of proprietary toolsets & workflows in the ILM pipeline, integrating as necessary with established best-practices for real-time production workflow, adapting and evolving to solve problems within that hybrid framework. This position calls for an individual who enjoys the difficulty of solving problems, with a keen attention to detail and sense of anticipation.

+ Consult in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary; participate in project stand-ups, meetings, and reviews.

+ Actively participate in concept testing of new ideas and building of rapid prototypes.


What We’re Looking For


+ 3+ years experience as a Character TD, Technical Artist-Rigger or Technical Animator role for AAA game development, directly supporting the production with rigging, scripting & tool development.

+ 2+ years production experience with Maya, Maya API.

+ Excellent working knowledge of scripting - Maya Python/PyMEL, C++ API, and PySide/PyQt GUI design experience.

+ Knowledgeable of the real-time art production pipeline & process for different types of asset creation - especially of potential pitfalls and other risks involved with movement mechanics & deformation.

+ Strong grasp of basic animation principles, clear understanding of anatomy, kinematics & deformation.

+ Extensive experience with integration of performance capture animation for both body & face.

+ Experience with run-time, blend-tree based animation systems. Unreal and Maya experience preferred.

+ Bonus points for:

+ Deep knowledge of Unreal Animation features & toolsets: blueprints, component anims, physics-based anims, Sequencer, Control Rig

+ Experience with cloth, hair, fracturing and rigid simulations

+ Working knowledge of Linux, Perforce, Linear Algebra

+ VFX production experience

+ Experience or interest in the creation of VR & MR experiences


* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.


JoinILM


The hiring range for this position in San Francisco is $94,100 to $120,400 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job ID: 10156277

Location: San Francisco,California

Job Posting Company: Industrial Light & Magic
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.

About the Company

T

The Walt Disney Company

The Walt Disney Company is the global leader in high-quality entertainment and innovative technology. Begin a career that delivers unparalleled creative content and experiences to audiences around the world.
COMPANY SIZE
10,000 employees or more
INDUSTRY
Entertainment Venues and Theaters
WEBSITE
https://jobs.disneycareers.com