Team Description
The PICO Developer Technology team is at the forefront of XR innovation, building next-generation developer-facing technologies that push the boundaries of what is possible in spatial computing. We work on all aspects of the software stack - from low-level runtime systems and game engine integrations to developer SDKs that empower creators to build the most immersive XR & Spatial applications. If you are passionate about shaping the future of interactive 3D graphics and want to work on cutting-edge technology that reaches millions, this is your playground.
We are seeking a visionary technical leader with deep expertise in game engines, real-time 3D graphics, and SDK architecture to drive innovation in XR. This is not a maintenance role - you will explore, research, and build the next generation of graphics and developer technologies that define the future of spatial computing. You will work at the intersection of game engine architecture, advanced rendering, and XR runtime systems, pushing the limits of what is possible on mobile XR hardware.
Responsibilities
Lead the technical vision and architecture for next-generation game engine, graphics, and SDK features in XR
Drive cutting-edge graphics research and innovation - advanced rendering techniques, performance optimizations, and novel XR-specific rendering pipelines
Architect and evolve developer SDKs that enable external creators to build best-in-class XR experiences
Collaborate with OS, Engine, Product, and Hardware teams to deliver seamless end-to-end XR experiences, with obsessive focus on performance, latency, and visual quality
Explore and prototype emerging technologies - ray tracing, foveated rendering, neural graphics, eye/face tracking integration, and beyond
Mentor and grow a team of strong graphics and engine engineers, setting technical direction and raising the barMinimum Qualifications
Hands-on experience in game engine development, 3D graphics, or rendering systems, with a proven track record of shipping high-performance graphics features
Deep expertise in modern rendering pipelines, shader programming (HLSL/GLSL/SPIR-V), and graphics APIs (Vulkan, Direct3D, Metal, or OpenGL ES)
Advanced proficiency in C/C++ and low-level systems programming, with a strong sense of performance and memory
Strong foundational knowledge of game engine architecture - rendering, physics, input, animation, and asset pipelines
Solid understanding of modern mobile or console graphics pipelines and hardware constraints
Preferred Qualifications
Experience designing and building developer-facing SDKs, APIs, or frameworks
Prior experience in AR/VR/MR development, XR runtime infrastructure, or spatial computing
Expertise in advanced rendering techniques: 3DGS, neural rendering, real-time ray tracing
Background in game engine development (Unreal, Unity, or custom engines), especially in graphics or low-latency input pipelines
Experience with compute shaders, GPU-driven rendering, or heterogeneous computing
Familiarity with native Android development, including Android Services, IPC, and NDK
Open-source contributions or published work in graphics, engines, or related fields
Numbers & Facts
Location
San Jose, CA
Skills
3D Games Programmingunmatched
3D Graphicsunmatched
Accounts Receivableunmatched
Androidunmatched
Animationunmatched
Application Programming Interface (API)unmatched
C Programming Languageunmatched
C++ Programming Languageunmatched
Cisco Unityunmatched
Computer Skillsunmatched
Direct3Dunmatched
Emerging Technologyunmatched
GPU (Graphics Processing Unit)unmatched
Games Programmingunmatched
Graphicsunmatched
Graphics Hardwareunmatched
Leading Edge Technologyunmatched
Memory Hardwareunmatched
Mentoringunmatched
Open Sourceunmatched
OpenGL Programming Librariesunmatched
Operating Systemsunmatched
Performance Tuning/Optimizationunmatched
Physicsunmatched
Prototypingunmatched
Ray Tracingunmatched
Systems/Internals Programmingunmatched
Technical Leadershipunmatched
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