Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

Serious Development
  • Chicago, IL
  • Remote
    30+ days ago

    Job Description

    Part-time: 20-30 hours per month

    Details: Competitive hourly rate (Senior, Fractional). Long-term engagement if mutually successful

    Job ID: 26FRA301

    Fractional Product Systems Designer (Web + iOS) - Remote (U.S.- based)

      Overview

      Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.

      Why This Role Exists

      We build internal business applications at speed using:

      • v0 for prototyping
      • Angular + PrimeNG for implementation
      • Native iOS apps that must feel like iOS, not web-on-a-phone

      As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership.

      This role exists to ensure our products remain:

      • Predictable
      • Consistent
      • Native to their platforms
      • Easy to learn and hard to misuse

      You will not be designing every screen. You will be designing how the product behaves over time.

      Who You Are

      Required

      • Senior-level product or systems designer
      • Experience with internal or enterprise applications
      • Strong systems thinking; comfortable defining rules and constraints
      • Deep familiarity with iOS as a platform (not just mobile UI)
      • Comfortable challenging PMs and saying “don't ship that”
      • Pragmatic, opinionated, and not precious about visuals

      Strong Plus

      • Experience cleaning up inconsistent products
      • Familiarity with component-based design systems
      • Experience working with engineers directly
      • Prior fractional or advisory roles

      Red Flags (for us)

      • Portfolio-first, system-light background
      • Strong preference for redesigns over convergence
      • Focus on “delight” over clarity and predictability
      • Reliance on Figma as the primary output

      What You'll Be Responsible For

      Product-wide UX coherence

      • Own interaction patterns across the product
      • Ensure similar problems are solved the same way
      • Reduce inconsistency as new modules are added
      • Prevent UX drift as multiple PMs and teams ship in parallel

      Working within existing products

      • Audit current applications and patterns
      • Identify what already works and should be preserved
      • Drive convergence — not redesign-for-the-sake-of-redesign
      • Respect user muscle memory

      Web UX (Angular + PrimeNG)

      • Define how PrimeNG components are used (tables, forms, filters, modals)
      • Establish behavioral standards:
      • States
      • Errors
      • Permissions
      • Progressive disclosure
      • Prevent “almost-the-same” component variants

      iOS UX (Native-first)

      • Ensure strict alignment with Apple Human Interface Guidelines
      • Catch web/Android patterns leaking into iOS
      • Enforce native navigation, gestures, and control usage
      • Prioritize platform correctness over internal consistency when they conflict

      Partnering with PMs

      • Review v0 prototypes and early implementations
      • Provide fast, opinionated feedback
      • Help PMs reason through UX tradeoffs
      • Establish clear guardrails PMs can confidently operate within

      What You Will Not Be Doing

      • Pixel-perfect mock production
      • Designing every feature or screen
      • Maintaining Figma parity with code
      • Visual branding or marketing design
      • Creating handoff artifacts for engineers
      • If your default output is screens, this is not the right role.

      What Success Looks Like

      • UX feels consistent across modules and platforms
      • PMs move fast without inventing new patterns
      • Fewer usability questions from users
      • Faster onboarding with less training
      • No “why does this work differently over here?” moments
      • No large-scale UX rewrites six months later

      How You'll Work

      • Review-heavy, not production-heavy
      • Embedded early in feature thinking, not late-stage polish
      • Prefer rules, patterns, and written guidance over visuals
      • Use Figma only when a concept cannot be expressed clearly in text or prototypes
      • Code and prototypes are the source of truth.

      Numbers & Facts

      LocationChicago, IL (
      Remote
      )

      Skills

      • Androidunmatched
      • Appleunmatched
      • Brand Marketing (Branding)unmatched
      • Business Solutionsunmatched
      • Editingunmatched
      • Embedded Systemsunmatched
      • Enterprise Applicationsunmatched
      • Establish Prioritiesunmatched
      • Memory Hardwareunmatched
      • Multiplatform/Cross-Platformunmatched
      • Problem Solving Skillsunmatched
      • Product Designunmatched
      • Prototypingunmatched
      • Usability Engineeringunmatched
      • User Interface/Experience (UI/UX)unmatched
      • Web Designunmatched
      • iOSunmatched

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