GPU Standards Development Lead

Bolt Graphics
  • Sunnyvale, California
    30+ days ago

    Job Description

    About the role:

    We’re looking for a highly experienced GPU Standards Development Lead. You will lead the design, development, implementation, and toolchain of a high-performance host-side driver stack layering industry standard graphics and compute APIs on top of our proprietary API for our RISC-V GPU architecture.

    What you'll do:

    • Lead the development of a high-performance host-side driver stack layering industry standard graphics and compute APIs such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for our RISC-V GPU architecture
    • Use and contribute to open-source initiatives such as Mesa 
    • Coordinate with the GPU Driver team to implement functionality required by industry standard APIs within our proprietary GPU driver
    • Participate in Khronos and other industry standards groups to develop standards extensions that benefit our GPU
    • Run test suites such as Khronos CTS to evaluate our conformance to industry standards
    • Develop a toolchain for development, optimization, and debugging

    Qualifications:

    • 8+ years industry experience with graphics and compute development
    • Bachelor’s/Master’s degree in Computer Engineering, Computer Science, or related field
    • Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL
    • Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders
    • Strong proficiency in C/C++ programming
    • Experience with code analysis, IR (LLVM, MLIR, ISPC), and LLVM and GCC internals
    • Demonstrated ability to ship high-quality production software
    • Experience with technical leadership

    Preferred Qualifications:

    • Experience with the open-source Mesa framework
    • Understanding and experience with RISC-V and vector processors
    • Experience co-designing hardware architectures
    • Understanding of path and ray tracing

    Compensation Range: $175,000–$250,000 per year (California). This range represents the anticipated base pay for this role; the final offer may vary based on qualifications, experience, and location.

    Benefits:

    • Medical, Dental, & Vision - 100% covered premiums
    • Equity - Stock Options
    • 401(k) match
    • WFH Equipment Reimbursement
    • Generous Paid Time Off


    Bolt is committed to building a diverse and inclusive environment in which we recognize and value each other’s differences as well as fostering a culture that promotes its core values: Professionalism, Integrity, and Respect. As an equal opportunity employer, all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, genetic information, national origin, age, disability, or status as a protected veteran.

    Numbers & Facts

    LocationSunnyvale, California

    Skills

    • Analysis Skillsunmatched
    • Application Programming Interface (API)unmatched
    • C Programming Languageunmatched
    • C++ Programming Languageunmatched
    • CUDA (Compute Unified Device Architecture)unmatched
    • Computer Engineeringunmatched
    • Computer Graphicsunmatched
    • Computer Scienceunmatched
    • Computer Skillsunmatched
    • Debugging Skillsunmatched
    • DirectXunmatched
    • GNU C Compilerunmatched
    • GPU (Graphics Processing Unit)unmatched
    • Graphics Softwareunmatched
    • Hardware Architecture Designunmatched
    • IR (Infrared)unmatched
    • Industry Standardsunmatched
    • Open Sourceunmatched
    • OpenCLunmatched
    • OpenGL Programming Librariesunmatched
    • RISC Processorsunmatched
    • Ray Tracingunmatched
    • Reimbursementunmatched
    • Standards Developmentunmatched
    • Technical Leadershipunmatched
    • Test Suiteunmatched
    • Work From Homeunmatched

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