Job Title Graphics Software Engineer (XR / Gaussian Splatting / Android)
Duration 6-Month Contract Location: San Diego, CA
Job Description
This is a hands-on, performance-critical role where you will work on cutting-edge rendering systems and optimize GPU pipelines for real-time execution.
Key Skills (Must-Have)
Strong experience with Vulkan (render pipelines, compute shaders, synchronization, descriptor sets)
Expert-level C++ (C++17/20) for real-time systems
Deep knowledge of mobile GPU optimization (Adreno preferred)
Experience with GLSL / SPIR-V shader optimization
Strong background in GPU profiling, debugging, and performance tuning
What You’ll Work On
Develop and optimize Dynamic Gaussian Splatting (3DGS) rendering pipelines
Improve rendering performance (sorting, shader efficiency, data layouts)
Optimize pipelines for mobile GPUs (Android / XR devices)
Design memory-efficient GPU data pipelines
Debug rendering issues (flickering, precision differences, GPU/CPU inconsistencies)
Collaborate with XR, vision, and avatar teams on real-world applications
Required Qualifications
Bachelor’s/Master’s in CS, CE, EE, or related field
Strong C/C++ programming skills
Experience with Android development & GPU programming (Vulkan/OpenGL ES)
Solid understanding of real-time rendering & GPU memory management
Nice to Have
Experience with Gaussian Splatting / XR / AR/VR systems
Familiarity with Qualcomm Adreno architecture
Since 1996, RJT has provided successful SAP, Oracle, and IT consulting solutions and staffing services to clients around the world. The new Apolis brings you the same personalized service fortified with a greater array of IT solutions, global expertise, and cost-management strategies.
We are a global IT consultancy that seamlessly integrates experts and leading-edge solutions into your organization so you can focus on what really matters.
Skills
Androidunmatched
C Programming Languageunmatched
C++ Programming Languageunmatched
Computer Programmingunmatched
Data Managementunmatched
Debugging Skillsunmatched
GPU (Graphics Processing Unit)unmatched
Graphics Softwareunmatched
Memory Hardwareunmatched
Memory Managementunmatched
OpenGL Programming Librariesunmatched
Performance Managementunmatched
Performance Tuning/Optimizationunmatched
Software Engineeringunmatched
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