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Graphics Software Engineer

eTeam Inc.
  • San Diego, CA
  • $70.24 Per Hour
  • Instant Apply
10 days ago
eTeam Inc.

Job Description

 
Job Title: Graphics Software Engineer
Location - San Diego, CA
Duration - 6 Months


Job Overview 
We are seeking a contractor Graphics Software Engineer to support development of real-time Gaussian Splatting–based rendering systems for avatar and XR applications running on-device (edge devices such as Android phones and AR glasses). 
This role focuses on GPU optimization, memory-efficient data pipelines, and real-time Gaussian Splatting rendering under mobile constraints. The ideal candidate will be highly hands-on and able to quickly improve performance-critical systems deployed directly on hardware. 

1. Vulkan Graphics Programming
      - Strong experience with Vulkan render pipelines, compute shaders, synchronization, descriptor sets, memory
        barriers, and GPU-driven rendering.
  2. Modern C++ Performance Engineering
      - Expert-level C++ for real-time systems, memory management, multithreading, SIMD-friendly data layouts, and low-
        latency rendering code.
  3. Mobile GPU Optimization
      - Deep understanding of mobile GPU architectures, especially tile-based rendering, bandwidth limits, cache
        behavior, thermal constraints, and power/performance tradeoffs.
  4. GPU Compute and Shader Optimization
      - Ability to optimize GLSL/SPIR-V compute and graphics shaders, including sorting, culling, binning, blending,
        prefix sums, compaction, and parallel data processing.
  5. Graphics Performance Profiling and Debugging
      - Experience identifying GPU bottlenecks using profiling tools, analyzing frame timing, shader occupancy, memory
        bandwidth, overdraw, synchronization stalls, and CPU/GPU overlap.

Principal Duties and Responsibilities:
•    Applies Graphics knowledge and experience to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools.
•    Writes code for features, drivers, and APIs using different languages (e.g., C, C++, perl, python) and ensures code will perform effectively on different platforms.
•    Maintains comprehensive pre- and post-silicon tests using tools and methods in different environments (e.g., simulation, emulation, on-device) to verify performance and identify issues.
•    Identifies deficiencies in designs and works with team members to develop solutions to improve designs.
•    Collaborates with teams and external stakeholders to expose new features and functionality that align with needs and goals for implementation and customization.
•    Writes detailed design documentation and feature descriptions for projects to guide developers and/or customers to use or implement software.

 
Key Responsibilities 
1. Gaussian Splatting Rendering 
  • Develop and optimize Dynamic Gaussian Splatting (3DGS) rendering pipelines  
  • Improve performance of splat-based rendering, including sorting, data layout, and shader efficiency 
  • Analyze and resolve issues such as:  
  • Splat flickering and popping 
  • Sorting inconsistencies 
  • Precision differences between CPU and GPU 
2. On-Device GPU Optimization (Android / Edge Devices) 
  • Optimize Gaussian Splatting pipelines for mobile GPUs (e.g., Adreno) on Android 
  • Ensure efficient execution under limited memory, bandwidth, and power constraints 
  • Tune rendering for real-time performance on phones and AR glasses 
3. Data Pipeline & Memory Efficiency 
  • Design compact data representations for Gaussian Splatting frame data 
  • Optimize CPU → GPU data transfers for real-time rendering 
  • Eliminate intermediate processing and reduce runtime memory overhead 
4. Shader Development & Rendering Pipeline Integration 
  • Implement GPU shaders tailored to Gaussian Splatting data formats 
  • Optimize shader input pathways for efficient on-device execution 
  • Integrate rendering pipelines with motion, lighting systems. 
5. Debugging & System Validation 
  • Debug complex rendering issues in Gaussian Splatting pipelines 
  • Investigate numerical precision issues and GPU/CPU inconsistencies 
  • Validate rendering output against reference pipelines 
6. Collaboration & Execution 
  • Collaborate closely with XR, vision, and avatar teams 
  • Contribute to on-device demos and prototype systems (phones / AR glasses) 
  • Execute quickly on well-defined tasks with strong ownership of implementation 
Required Qualifications 
  • Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or related field 
  • Strong programming skills in C/C++ 
  • Experience with Android platform development 
  • Experience with GPU programming (OpenGL ES, Vulkan, or similar) 
  • Solid understanding of:  
  • Real-time rendering pipelines 
  • GPU memory management 
  • Performance optimization on embedded systems 
Preferred Qualifications 
  • Direct experience with Gaussian Splatting / Relighting / Simulation 
  • Experience building graphics systems on mobile or XR devices 
  • Familiarity with Adreno GPU architecture 
  • Experience optimizing for real-time constraints (latency, bandwidth, power) 
  • Experience debugging rendering artifacts in GPU pipelines 
 

 

Numbers & Facts

LocationSan Diego, CA
IndustryOther/Not Classified
Salary$70.24 Per Hour
Company Size100 to 499 employees
Year Founded1998
Websitewww.eteaminc.com

About Company

Looking for a great job? Join eTeam. We’re looking for talented staffing professionals to join our staff. We also provide contract assignments and full-time jobs at Fortune 2000 Companies. We’ve been named one of the best companies to work for by Staffing Industry Analysts and New Jersey Business.

Skills

  • Accounts Receivableunmatched
  • Androidunmatched
  • Application Programming Interface (API)unmatched
  • Architectural Designunmatched
  • C Programming Languageunmatched
  • C++ Programming Languageunmatched
  • CPU (Central Processing Unit)unmatched
  • Computer Engineeringunmatched
  • Computer Graphicsunmatched
  • Computer Programmingunmatched
  • Computer Scienceunmatched
  • Data Formatsunmatched
  • Data Managementunmatched
  • Data Processingunmatched
  • Debugging Skillsunmatched
  • Device Driversunmatched
  • Documentationunmatched
  • Electrical Engineeringunmatched
  • Embedded Systemsunmatched
  • GPU (Graphics Processing Unit)unmatched
  • Graphicsunmatched
  • Graphics Programmingunmatched
  • Graphics Softwareunmatched
  • Identify Issuesunmatched
  • Memory Hardwareunmatched
  • Memory Managementunmatched
  • Mobile Devicesunmatched
  • Multithreaded Programmingunmatched
  • OpenGL Programming Librariesunmatched
  • Parallel Computingunmatched
  • Performance Engineeringunmatched
  • Performance Managementunmatched
  • Performance Tuning/Optimizationunmatched
  • Perl Programming Languageunmatched
  • Problem Solving Skillsunmatched
  • Product Demonstrationunmatched
  • Prototypingunmatched
  • Python Programming/Scripting Languageunmatched
  • Sales Pipelineunmatched
  • Simulationunmatched
  • Software Administrationunmatched
  • Software Engineeringunmatched
  • System Validationunmatched
  • Systems Administration/Managementunmatched
  • Test Toolsunmatched
  • Timing Verificationunmatched
  • User Documentationunmatched

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