Apple is looking for a Human Factors Engineer who can initiate, plan and conduct studies to support design decision and to validate sensor based interactions. In this role, you will shape how people interact with our products by defining experience targets, establishing data strategies that inform design and engineering decisions, and specifying interaction requirements that bridge human needs with technical capabilities and product engineering. You will work at the intersection of human behavior science, systems thinking, and product strategy to ensure our experiences are grounded in evidence and centered on people. This team identifies human factors risks and proposes crucial research throughout all stages of product and technology development. By working closely with engineers and designers, we gain a deep understanding of design and interaction challenges. Through multi-functional collaboration, we define study objectives and develop tailored research plans to address them. Our work influences multidisciplinary engineering teams by delivering actionable insights that drive key decisions. We determine critical data attributes, conduct both qualitative and quantitative analyses, and translate findings into meaningful insights. To communicate impact, we visualize data and present clear, compelling recommendations to all collaborators.Define experience targets, interaction models, and success criteria for new product concepts, translating user needs, cognitive constraints, and behavioral insights into clear specifications that guide engineering implementation Partner with product, design, engineering, and data leadership to shape product vision, influence technical tradeoffs, and ensure experiences are grounded in human-centered rationale Conduct statistical (qualitative and quantitative) analysis of data to formulate insights Visualize data and findings to deliver results to stakeholdersB.S. degree required with experience in Human Factors, Industrial Engineering, HCI or a related design discipline; MS or PhD preferred. In lieu of degrees, 3+ years of experience in related fieldsDiverse toolkit of user experience research and usability methods, with the ability to select, scale, and adapt methods across investigative, information-gathering, and analysis tasks Proficiency in statistical analysis and data visualization Experience prototyping study tools to test and verify research hypotheses for interaction technologies Proven track record of presenting research findings and strategic recommendations to cross-functional partners and executive leadership Demonstrated ability to rapidly learn and apply emerging technologies and software algorithms Hands-on experience with Motion Capture, AR/VR, multi-sensory interactions, or biomechanics
| Location | California, CA |
| Industry | Computer/IT Services |
| Company Size | 10,000 employees or more |
| Year Founded | 1976 |
| Website | https://www.apple.com/jobs |
We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, and Apple Watch, as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. And the same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it.
There’s a place here for every kind of brilliant. Everyone here is an innovator, or an innovator-to-be, no matter what your team or your role. So bring your passion, courage, and original thinking and get ready to share it, because every new product, service, or feature we invent is the result of people working together to make each others’ ideas stronger. Innovation at this level depends on people who represent the variety of the human experience and inspire us with their own fresh perspectives. Together, we’ll do amazing work that can make a difference in people’s lives. Including your own. Learn more about working at Apple.
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