Lead Open World Designer

Absurd Ventures

  • Santa Monica, California
  • 2 days ago
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    Skills

    • Animationunmatched
    • Artificial Intelligence (AI)unmatched
    • Communication Skillsunmatched
    • Cross-Functionalunmatched
    • Documentationunmatched
    • Interpersonal Skillsunmatched
    • Leadershipunmatched
    • Problem Solving Skillsunmatched
    • Scripting (Scripting Languages)unmatched
    • Storytellingunmatched
    • Team Lead/Managerunmatched
    • Team Playerunmatched
    • Technical/Engineering Designunmatched

    Description

     Summary  

    As the Lead Open World Designer, you will be the primary vision holder for the open world, its systems, and content. You will lead a multi-disciplinary team to deliver a best-in-class open-world experience rich with characters, encounters, side missions, puzzles, secrets, discoverables, collectables, and more.  

     

    Core Responsibilities  

    • Drive the design and implementation of engaging, immersive, interactive open-world content that encourages exploration and emphasizes a mix of fun, varied gameplay, worldbuilding and storytelling.  
    • Work closely with the narrative team to develop ideas for new content.  
    • Develop and execute the design vision and strategy, ensuring that open-world content aligns with the game's overall narrative, thematic, and player experience goals.   
    • Leverage the game's core systems and mechanics to create dynamic and unpredictable open-world experiences that adapt to player choices and actions.   
    • Continuously seek opportunities to innovate, challenge conventions, and push the boundaries of open-world design.   
    • Rally designers, engineers, animators, artists, and external co-dev partners to deliver playable progress at regular intervals as part of a rapid iterative process.  
    • Incorporate feedback from peers, playtests, and senior leadership to refine and pivot as the game demands.  
    • Go beyond documentation and management to lead from the trenches, with hands-on contributions to the playable experience.  
    • Foster a culture of collaboration, innovation and iteration.  

     

    Core Qualifications  

    • 5 or more years of experience in open-world design.  
    • Prior experience as a Lead Designer.  
    • Knack and passion for blurring the lines between AI, systems, mechanics and scripted content to create deep, layered worlds in which stories can unfold organically through exploration and gameplay.  
    • Strong understanding of population and encounter design and open-world content balancing.   
    • Excellent communication, interpersonal and leadership skills.   
    • Innovative thinker with creative problem-solving skills who thrives in a collaborative team environment. 

     

    Plus If... 

    • Experience leading multidisciplinary teams  
    • Experience in UE4 or UE5 
    • Experience working with co-development partners 

     

    Description   

    • Full time job with benefits   
    •  Role is on-site in Santa Monica, CA 
    • Office is located near downtown Santa Monica – near metro and freeways.  
       

    The base pay range for this position is $150,000 to $175,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

    Numbers & Facts

    LocationSanta Monica, California

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