Manager, Software Engineering
About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendos mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendos iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.
Based in Redmond, Washington, Nintendo of America serves as headquarters for Nintendos operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the companys website at https://www.nintendo.com/.
Summary: Within ITs Consumer Online & Publishing department, the Publisher Solutions (3PT) team manages a suite of tools that serve game developers in approving and publishing their games on the Nintendo Switch platform. In this role you will manage the team of engineers building and maintaining the systems used to get games into the hands of gamers. From the web portal developers use to describe products, to tracking a game's certification, to ordering and printing game cartridges, you will support the team writing the software to power every step of the process. Ideal candidates will have a deep, firsthand experience with software engineering and experience shipping and maintaining live services. We use a microservices architecture and are constantly evolving our technology to keep pace with the business. This team is responsible for the Nintendo Developer Portal (NDP), find out more about our main product publishing platform here - https://developer.nintendo.com/
Description of Duties:
Summary of Requirements:
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Pay Range:
$145,150$261,200 USD
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At Nintendo, were looking for people who support one another, stay curious, and bring thoughtful creativity to their work. You dont need to match every requirement perfectly, what matters most is your ability to learn, adapt, and collaborate. We value teammates who communicate openly, ask questions, and take initiative to move ideas forward. If you bring care to your craft and a desire to make a positive impact, youll find a place here. Come join us and create smiles through unique entertainment experiences.
If you need assistance or a reasonable accommodation during the application process due to a disability, please contact recruitingcoordinators@noa.nintendo.com or 425-882-2040.
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Role
Manager, Software Engineering
Studio & Team
Nintendo of America Inc.
Location
Redmond, WA
Job Field
Software Development
Requisition ID
168
Role Type
Hybrid
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