Job Overview: As a GNC Engineer focused on Simulations, you will lead the development of high-fidelity physics-based simulations for end-to-end missile flight and guidance validation. These simulations serve as a digital proving ground for our flight software, autonomy stack, and control systems—enabling us to iterate rapidly and validate in silico what would otherwise require expensive, slow, or impossible real-world testing.
You’ll own simulation architecture, real-time physics integration, and testbed development. If you’re comfortable writing performant simulation code in Rust and Python, and you’re looking to do impactful work on a system that must work the first time, this is your chance.
Key Responsibilities:
Design high-performance 6-DOF flight and physics simulations
Build simulation components that replicate real-world dynamics and sensor behavior
Integrate guidance, navigation, and control (GNC) logic into full-stack simulations
Develop Monte Carlo, Hardware-in-the-Loop (HITL), and closed-loop test infrastructure
Collaborate closely with flight software, autonomy, and hardware teams to ensure simulation fidelity matches real-world constraints
Create tooling to support scenario authoring, data visualization, and performance analysis
Own simulation pipeline performance and determinism across a wide range of conditions
Basic Qualifications:
Bachelor's degree in Computer Science or a related technical field
5+ years of experience building simulations or numerical modeling frameworks
Proficient in Rust and Python for performance-critical and test-driven development
Understanding of rigid body dynamics, kinematics, numerical integration, and physics
Experience building tools for flight dynamics, aerospace simulation, or autonomous systems
Preferred Qualifications:
Experience with Monte Carlo testing, sensor emulation, and closed-loop control validation
Familiarity with real-time systems, latency-sensitive architectures, or distributed simulation
Experience deploying or validating autonomous systems (missiles, drones, satellites, or vehicles)
Familiarity with Rust game engines or physics libraries (e.g., Rapier, Bevy)
Exposure to 3D rendering for simulation visualization (e.g., WebGL, OpenGL, Three.js)
Contributions to aerospace open source or simulation frameworks (e.g., JSBSim, Gazebo)
Itar Requirements
To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C.
1157, or (iv) Asylee under 8 U.S.C.
1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.
Numbers & Facts
Location
Gardena, California
Skills
3D Renderingunmatched
Aerospace and Defenseunmatched
Computer Scienceunmatched
Control Systemsunmatched
Data Visualizationunmatched
Government Regulationsunmatched
Integration Testingunmatched
JavaScriptunmatched
Machine Toolunmatched
Open Sourceunmatched
OpenGL Programming Librariesunmatched
Performance Analysisunmatched
Physicsunmatched
Python Programming/Scripting Languageunmatched
Simulationunmatched
System Validationunmatched
Test Driven Development (TDD)unmatched
Test Plan/Scheduleunmatched
United States Citizenunmatched
Unmanned Aircraft Systems (UAS)unmatched
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