Rendering Engine Software Engineer

Apple

Cupertino, CA

JOB DETAILS
SKILLS
3D Rendering, Accounts Receivable, Apple, Application Programming Interface (API), C++ Programming Language, Cartography, Debugging Skills, Direct3D, Ecosystems, Geometry, Graphics, Linear Algebra, Mac Operating System X (OS X), Performance Tuning/Optimization, Problem Solving Skills, Shading, Software Development Lifecycle (SDLC), Software Engineering
LOCATION
Cupertino, CA
POSTED
19 days ago
**Weekly Hours:** 40 **Role Number:** 200669499-0836 **Summary** Apple Maps offers a constantly evolving and increasingly detailed 3D world, and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apple's entire device ecosystem, from Watch to Vision Pro, as well as the Web. We're looking for a Rendering Engine Software Engineer who is excited by the challenge of rendering our planet beautifully and performantly in real time. **Description** We are the Map Display team, and every day our work is used by hundreds of millions of people to explore and navigate the world. We own the 3D visual experience inside Apple Maps and the graphics engine that fuels a thriving ecosystem of first- and third-party applications. You'll work at the intersection of art and engineering, developing novel algorithms, pushing rendering techniques forward, and collaborating with world-class designers and cartographers to make every pixel perfect. Whether it's the 3D imagery and splats of Yosemite National Park, the historical landmarks of Rome, the streets of Paris, or the transit systems of Tokyo, you'll have a hand in how people interact with our world. **Minimum Qualifications** + BA/BS plus 3 years of hands-on experience building real-time 3D rendering applications + Proficiency writing C++ that is safe, performant, readable, and built to last + Experience with one or more modern graphics APIs (e.g., Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL) + Ability to use 3D geometry and linear algebra to solve graphics problems + Methodical debugging mindset and tenacious problem-solving instincts + Sense of ownership of the features you ship **Preferred Qualifications** + Experience navigating the entire lifecycle of software development, from whiteboarding designs to shipping quality, optimized code + Proficiency using profiling tools and performance optimization for mobile platforms + Familiarity with AR/VR rendering technologies and the unique challenges of immersive environments

About the Company

A

Apple

We bring amazing people together to make amazing things happen.

We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, and Apple Watch, as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. And the same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it.

About Apple

There’s a place here for every kind of brilliant. Everyone here is an innovator, or an innovator-to-be, no matter what your team or your role. So bring your passion, courage, and original thinking and get ready to share it, because every new product, service, or feature we invent is the result of people working together to make each others’ ideas stronger. Innovation at this level depends on people who represent the variety of the human experience and inspire us with their own fresh perspectives. Together, we’ll do amazing work that can make a difference in people’s lives. Including your own. Learn more about working at Apple.

COMPANY SIZE
10,000 employees or more
INDUSTRY
Computer/IT Services
FOUNDED
1976
WEBSITE
https://www.apple.com/jobs