We're looking at handling everything from the high-end gold/metallic look of ESPN, to the fun & kid-friendly characters for Nickelodeon, to college mascots & branded elements for CBS. So in terms of style, we're really looking for all-arounders.
Responsibilities:
Exhibit good color theory and technical expertise in architectural layout, lighting, scene composition, and environmental FX polish (bloom, color adjust, fog, etc.).
Interpret concept art and sketches to create virtual characters, environments and props.
Apply advanced modeling and texturing techniques to support 3D/VFX real-time projects.
Optimize, refine and correct model geometry - often to technical specifications
Create solid, high fidelity textures of any given surface.
Create shaders for environment assets, volumetrics, decals, ambient effects, etc.
Perform a diverse array of 3D disciplines (i.e. animation, modeling, texturing, shading, lighting, rendering, effects, particle simulation) in a fast-paced production environment
Keep up to date with new technologies and continue to improve on existing workflow
Contribute to creating a diverse, equitable, and inclusive culture, where every employee feels a sense of belonging. Required Qualifications:
At minimum intermediate knowledge of Maya, Houdini, Cinema 4D, Blender or similar DCC.
Knowledge of Substance Painter/Designer or similar DCC.
Knowledge of Unreal Engine techniques for real-time production.
Must have a good foundation in hard surface modeling, texturing,shaders and lighting.
Strong visual perception and aesthetic sensibility, good use of color.
Strong communicator that requires minimal guidance in the execution of tasks.
Able to manage workflows efficiently and prioritize tasks when needed.
Flexibility to travel and work onsite/on set.
Desired Qualifications:
Complex, technical shader knowledge and background is a plus.
Experience with Houdini is a plus
Experience with Unreal Blueprints is a plus
Numbers & Facts
Location
New York
Website
https://alexkong.mx
Skills
Animationunmatched
Architectural Servicesunmatched
Blenderunmatched
Blueprintsunmatched
Communication Skillsunmatched
Establish Prioritiesunmatched
Geometryunmatched
Houdiniunmatched
Mayaunmatched
Painting (Facilities and Maintenance)unmatched
Production Systemsunmatched
Shadingunmatched
Simulationunmatched
Surface Modelingunmatched
Virtual Charactersunmatched
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