Artificial Intelligence (AI), Blueprints, Bridge Building, C++ Programming Language, Channel Strategies, Design Services, English Language, Game Design, Games Programming, Injections, LinkedIn, Middleware, Multiplatform/Cross-Platform, Performance Metrics, Physics, Prototyping, Quality Assurance, Reporting Dashboards, Scripting (Scripting Languages), Simulation, Technical Writing, Technical/Engineering Design, Telemetry, Training Tools, Training/Teaching, User Interface Design, User Interface/Experience (UI/UX), Vehicle Driving, Writing Skills
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Senior Game Designer
Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.
Our Game Development team provides comprehensive co-development and full-cycle development solutions across all platforms. We've helped make some of the biggest games of the past decade, like Call of Duty:
Modern Warfare II and III, and we work with dozens of the world's biggest publishers and developers.
Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.
Location: Europe , Poland
Cooperation: Full-time , Remote
Languages: English - upper-intermediate
Team: Engineering
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The next great challenge is coming:
As a Senior Game Designer, you will join our team in building a high-fidelity XR vehicle driving simulator delivered on Unreal Engine 5, combining custom vehicle physics, a motion platform, and head-mounted displays into a fully immersive training experience. In this role, you will own the design of the systems that make the simulation feel real and teach the right behaviours: vehicle handling across varied terrain, weather, and fault conditions; instructor-driven scenarios; and the scoring and after-action review that turn each session into measurable skill transfer.
This is a unique opportunity for an experienced designer who understands the technical underpinnings of driving and simulation systems, thrives in immersive XR/VR development, and can collaborate across disciplines to deliver a turnkey product under a defined timeline. Acting as a bridge between Game Design and Engineering, you will translate real-world vehicle behaviour and learning objectives into technically sound, achievable systems, from physics tuning and motion-platform profiling to diegetic glass-panel interfaces and in-world AI.
Superpowers you have:
- 5+ years of experience in Game or Systems Design, with a strong focus on vehicle, driving, or simulation gameplay for PC titles.
- At least one shipped simulation, driving, or systems-driven title with ownership of vehicle behaviour, gameplay systems, or scripted mechanics.
- Proven experience designing for XR/VR, including immersive interaction design and an understanding of comfort, presence, and motion considerations.
- Hands-on vehicle physics and handling tuning, covering traction, weight transfer, suspension, and surface-specific behaviour across varied terrain.
- Strong systems design across interconnected domains such as vehicle, weather, terrain, and fault/failure states.
- Solid command of Unreal Engine 5, particularly Blueprints, with data-driven content workflows.
- Experience designing scoring, KPI, and after-action review (AAR) systems that turn telemetry into clear, actionable feedback.
- Training and scenario design experience, structuring progression from familiarisation through assessment.
- AI design for in-world traffic and group/escort vehicle behaviour.
- Experience designing instructor tooling and runtime fault-injection systems for controlled, repeatable scenarios.
- Diegetic UI / glass-panel (virtual dashboard) design that keeps the interface grounded in the simulated world.
- Familiarity with motion-platform and force-feedback profiling, tuning cues for believable, comfortable feedback.
- Strong technical documentation and specification-writing skills.
- Excellent cross-disciplinary communication, with the ability to clearly express design and technical goals.
- Proven ability to act as a bridge between Game Design and Engineering, translating creative intent into technically sound, achievable solutions.
You're a rockstar if you have:
- C++ and experience building custom systems or components in Unreal Engine 5.
- Background in driving, racing, or vehicle-simulation products.
- Experience with terramechanics or off-road dynamics (sinkage, traction loss, deformable terrain).
- Familiarity with motion-platform middleware and telemetry/washout tuning.
- Experience designing data-driven, telemetry-based assessment and replay systems.
- Comfort optimising immersive XR/VR experiences for stable, high-framerate performance.
- Proactive mindset with a strong eye for polish and technical detail.
Becoming part of Room 8 Group, you will:
- Design, prototype, implement, and refine vehicle, simulation, and gameplay systems within Unreal Engine 5 and the project's tools.
- Tune vehicle physics and handling for believable behaviour across terrain types, surfaces, weather, and fault conditions.
- Own the design of XR/VR interactions, ensuring immersion, comfort, and clarity for users in the headset.
- Design and tune motion-platform and force-feedback profiles so that physical cues match on-screen behaviour.
- Design diegetic, glass-panel interfaces and virtual dashboards that reconfigure across vehicle types.
- Design instructor tooling and runtime fault-injection systems for controlled, repeatable scenarios.
- Author training scenarios and progression, from familiarisation through assessment.
- Design AI for in-world traffic and group/escort vehicle behaviour.
- Design scoring, KPI, and after-action review systems that turn telemetry into clear, actionable feedback.
- Collaborate with Designers, Engineers, and Artists to implement systems, interactions, and content in-engine.
- Ensure systems are intuitive, responsive, performant, and well-balanced across vehicles and difficulty levels.
- Produce clear and thorough technical design documentation and specifications.
- Participate in playtests and feedback loops, iterating to raise clarity, fidelity, and polish.
- Act as a bridge between Game Design and Engineering, aligning creative intent with technical feasibility.
Join the team of inspiring game dev professionals, and get even more:
- Competitive financial reward (yes, we are fair enough);
- Challenges to raise your XPs score working on the projects of the top global game dev publishers;
- Private medical care, paid time off;
- A culture of diversity and inclusion to unite the most outstanding talents;
- Community of people who understand and share your passion for games.
Together we will bring games to the next level. Exactly with you.
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