Job Description
Our client, a Internet Content & Information company, is looking for a Senior Graphics Engineer (Software Engineer V) for their Remote location.
Responsibilities:
- Develop and optimize features in a modern, low-level Vulkan rendering engine
- Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering
- Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR
- Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display
- Integrate the engine with research and adjacent systems from across the lab and company
- Investigate, triage, and fix bugs across the rendering stack and the experiences built with it
- Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac
- Write documentation and help prepare components for potential external release
Requirements:
- Strong programming skills in C++
- Substantial, hands-on experience with modern Vulkan development
- Experience with desktop graphics development
- Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture
- Experience profiling and optimizing graphics performance on both GPU and CPU
- Experience with version control systems such as Git or Mercurial
- Excellent communication skills and strong attention to detail
- Game engine development experience
- Experience with neural rendering, radiance fields, or Gaussian splatting
- Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR
- Experience working with modern AI tooling (strongly preferred)
- Cross-platform development experience across Linux, Windows, and Mac (strongly preferred)
- Experience with desktop VR development using OpenXR (strongly preferred)
- Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android
- Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies
- Experience developing netcode for real-time or networked applications
- Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11
- Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH
- Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
- Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience
- Strong programming skills in C++
- Substantial, hands-on experience with modern Vulkan development
- Experience with desktop graphics development
- Game engine development experience
- Experience with neural rendering, radiance fields, or Gaussian splatting
- Experience with desktop VR development using OpenXR (strongly preferred)
- Years of Experience: 10+ years of experience required
- Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience
Why Should You Apply?
- Health Benefits
- Referral Program
- Excellent growth and advancement opportunities
Skills
Androidunmatched
Apple Macsunmatched
Application Programming Interface (API)unmatched
Artificial Intelligence (AI)unmatched
Bug Tracking/Defect Managementunmatched
C++ Programming Languageunmatched
CMakeunmatched
CPU (Central Processing Unit)unmatched
Communication Skillsunmatched
Computer Programmingunmatched
Computer Scienceunmatched
Desktop PCunmatched
Detail Orientedunmatched
Documentationunmatched
GPU (Graphics Processing Unit)unmatched
Games Programmingunmatched
Gitunmatched
Graphicsunmatched
Graphics Softwareunmatched
Health Planunmatched
Linux Operating Systemunmatched
Machine Toolunmatched
Mercurialunmatched
Microsoft Windows Operating Systemunmatched
Mobile Applications Developmentunmatched
Multiplatform/Cross-Platformunmatched
Multithreaded Programmingunmatched
Open Sourceunmatched
OpenGL Programming Librariesunmatched
Performance Tuning/Optimizationunmatched
Ray Tracingunmatched
Shadingunmatched
Software Engineeringunmatched
Source Code/Configuration Management (SCM)unmatched
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