Senior Performance Engineer - Apple Frameworks

Apple Inc

Cupertino, CA

JOB DETAILS
SKILLS
3D Graphics, Analysis Skills, Android, Apple, Apple Macs, Apple Xcode, Application Programming Interface (API), Best Practices, CPU (Central Processing Unit), Communication Skills, Computer Science, Cross-Functional, Debugging Skills, Desktop PC, DirectX, GPU (Graphics Processing Unit), Graphics, Identify Issues, Mac Operating System, Memory Hardware, Metrics, Mobile Applications Development, Multiplatform/Cross-Platform, Objective-C Programming Language, Performance Analysis, Performance Engineering, Performance Management, Performance Testing, Performance Tuning/Optimization, Power Management, Problem Solving Skills, Regression Testing, Reliability Testing, Research Skills, Software Development, Swift, System Architecture, Team Player, Test Automation, Test Plan/Schedule, Test Strategy, Time Management, Trend Analysis, User Interface/Experience (UI/UX), iOS
LOCATION
Cupertino, CA
POSTED
2 days ago

Our 3D Graphics Team is looking for a Senior Performance Engineer with a balanced focus on system and performance to join our team. In this role, you will dive deep into our system architecture and user interface systems, establish performance baselines, solve complex performance issues, and build the mechanisms which prevent regressions before they happen. As a hands-on and collaborative performance engineer on our team, you will be equally focused on identifying, diagnosing, and resolving complex performance issues across our applications, systems, and user-interface layers. A major part of your goals will also involve designing and implementing a comprehensive, automated power and performance regression testing strategy, targeting critical metrics like frame rate, latency, memory, power efficiency, and overall system responsiveness across all platforms.

In this role, you will partner with other performance and client engineers, cross-functionally providing the critical data and insights that guide our engineering teams to craft efficient, responsive, and visually appealing experiences.Analyze, identify, and resolve intricate performance challenges Collaborate with other engineering teams to explore product architecture, pinpoint bottlenecks, and propose practical performance improvements. Address performance regressions arising from cross-domain interactions between UI, Rendering, and System components (e.g., UIKit, CoreAnimation, Metal, etc.). Lead efforts to establish a reliable performance test automation infrastructure, thereby fostering confidence in the accuracy and reliability of test outcomes. Develop tools that provide clear, actionable insights across performance domains, fostering confidence within the team. Conduct and share research on the latest trends and best practices to achieve performance objectives across various dimensions, including memory, CPU, GPU, power consumption, and launch times. BS in Computer Science or equivalent. 5+ years of experience developing performance-critical software, with a solid understanding of systems architecture, modern frameworks and their performance characteristics for mobile applications. UI development for iOS, macOS, watchOS or other Native Platforms. Experience using various profiling tools, (e.g. Xcode Instruments, Android Studio Profiler, VTune, or other proprietary tools) to identify and resolve performance bottlenecks affecting the UI, CPU, GPU, memory, and system power. Proficiency in performance analysis, debugging, and code optimization techniques to enhance application and user interface performance. Proven ability to collaborate effectively with a diverse team and thrive in fast-paced, deadline-driven environments. Effective communication of intricate performance analysis to diverse stakeholders, including actionable recommendations.Experience optimizing performance across various domains on multiple platforms (e.g. iOS, Android, or Desktop). Knowledge of power management and battery-life analysis techniques. Experience with Mac or iOS application development using Swift/Swift-UI or Objective-C. Experience with Metal or modern graphics APIs (DirectX, Vulkan).

About the Company

A

Apple Inc

We bring amazing people together to make amazing things happen.

We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, and Apple Watch, as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. And the same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it.

About Apple

There’s a place here for every kind of brilliant. Everyone here is an innovator, or an innovator-to-be, no matter what your team or your role. So bring your passion, courage, and original thinking and get ready to share it, because every new product, service, or feature we invent is the result of people working together to make each others’ ideas stronger. Innovation at this level depends on people who represent the variety of the human experience and inspire us with their own fresh perspectives. Together, we’ll do amazing work that can make a difference in people’s lives. Including your own. Learn more about working at Apple.

COMPANY SIZE
10,000 employees or more
INDUSTRY
Computer/IT Services
FOUNDED
1976
WEBSITE
https://www.apple.com/jobs