$140,000–$170,000 Per Year
Art Direction, Best Practices, C++ Programming Language, Communication Skills, Compensation and Benefits, Computer Programming, Computer Science, Content Development, Dance, Debugging Skills, Diversity, English Language, GPU (Graphics Processing Unit), Games Programming, Gaming, Health Plan, Incentive Programs, Mathematics, Mentoring, Multitasking, People Management, Performance Tuning/Optimization, Physics, Preferred Provider Organization (PPO), Presentation/Verbal Skills, Proof of Concept, RPG Programming Language, Reimbursement, Safety/Work Safety, Set Goals, Software Architecture, Software Development, Software Engineering, Software Porting, Sustainability, Team Lead/Manager, Team Player, Technical Leadership, Tuition Reimbursement, Writing Skills
Senior Unreal Engineer (Switch)
Full-time/Remote/Engineering
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Demiurge Studios is seeking a Senior Software Engineer to assist with porting our newest project - an open world action RPG developer with Unreal Engine 5 - to the Switch 2. Come join a cohesive, highly-skilled, and well-supported development team at Demiurge Studios!
Responsibilities:
- Manage port to Switch 2
- Assist with XSX|S and PS5 ports
- Optimize and specialize code as needed to pass console certification
- Integrate first party services and SDKs as necessary to pass console certification
- Work with artists to identify and address asset performance concerns
- Mentor other engineers to develop more performant code
- Develop tools to help detect and correct performance failures
- Document best development practices for successful porting
- Provide time estimates and development plans for your work
Qualifications:
- 5+ years professional software development experience
- Professional software development experience in C++
- Professional experience developing software with the Unreal Game Engine
- Experience porting to mobile and/or Switch
- Subject matter expert in rendering pipelines and GPU debugging
- Strong programming and software architecture skills
- Demonstrated ability to achieve development goals with minimal supervision
- Experience with performance optimization
- Good communication with non-technical audience about complex topics
- Technical leadership in the form of long term planning and short term task breakdown
- BS or higher in Computer Science or similar discipline (Physics, Math, EE, etc.), or equivalent experience
- Excellent written and oral communication skills in English
Preference to Applicants experienced with:
- Console development for XSX|S, PS5
- Developing tools for content creation
- Planning and production
$140,000 - $170,000 a year
This range reflects the full base salary range for the position. Actual compensation may vary based on factors including, but not limited to, professional experience, qualifications, and other business considerations.
In addition to base pay, employees are eligible to participate in the company's benefit plans and discretionary incentive programs outlined in the About Us section.
About Us:
Headquartered in Boston, MA at Demiurge you will find a studio with an amazing, collaborative culture and a deep respect for art in all our games. With over 20 years of game development expertise and teams all over North America our commitment to balanced and sustainable development is well known in the game community. We also provide co-development services to larger, best-in-industry game companies. In this capacity, Demiurge has worked with some of the industry's biggest hitters on exciting projects including Marvel Snap, 2XKO, Marvel Puzzle Quest, and Teamfight Tactics to name a few. This is an exciting time to join Demiurge as we are developing our own independent titles as well. With tons of challenges and opportunities ahead we are always looking for great talent! If you are looking for an exciting, creative, and collaborative studio come join us on Demiurge's next journey!
DEI Statement:
At Demiurge, we celebrate our differences and know that diverse perspectives empower us to build a stronger company and better games. We work hard to create an equitable, safe and accessible work environment where all Demiurgers are empowered to be themselves and do their best work regardless of race, age, gender identity, sexual orientation, religion or physical or mental ability. We thrive on self-reflection, healthy debate, and mindful listening. We respect each other's opinions and seek new ideas. We denounce hate, discrimination and racism in all forms.
What Demiurge Offers:
- Flexible work environment
- Generous PTO program including vacation days, sick days, and holidays. Earn-as-you-go plan that rolls over year to year, offering flexibility as well as the last week of December the studio closes to recharge
- A variety of medical benefits with PPO options that start on your first day of employment
- Vision and Dental benefits
- Health Savings Account (HSA) - Available if you select a High Deductible Healthcare plan
- Healthcare and Dependent Care Flexible Spending Account (HC & DC FSA)
- 401K Partial Match
- Commuter Reimbursement Program for hybrid employees
- Tuition reimbursement promoting lifelong learning
- Referral bonuses
- Bonus plan
- So. Many. Games. - Access to our huge game library!
As well as a State of the Art Boston Studio with in Office Perks:
- Free snacks and drinks!
- Demi-Lunch Tuesday - Lunch is on us!
- Game Night Food
- Ping Pong!
- Step Mania! Get your dance on!
Demiurge Studios is an equal opportunity employer, dedicated to diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, gender identity, sexual orientation, age, religion, disability, medical condition, pregnancy, marital status, or Veteran status. Demiurge Studios also makes workplace accommodations for individuals with disabilities or special needs.
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Lead Artist
CAMBRIDGE, MA - ART - FULLTIME
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We're looking for a great artist who loves leading a team as much as making stuff. Do you find yourself juggling multiple projects because people keep trying to add you to their team? Do people go to you first for questions or guidance?
Have you figured out how to take raw assets and get them working in-engine? Are you a jack of all trades, master of some? Do you regularly put finishing touches on the team's output, just as often as you give art direction? That's who we're looking for - the accelerant that makes an art team go faster, run smoother, and deliver great-looking art.
Primary Responsibilities
- Support an art team - provide guidance, encouragement, approvals, direction, and a good poke when necessary
- Make art for our games! From the first proofs-of-concept to performant, beautiful assets
- First-in on new projects, comfy working closely with engineering on art pipelines, methods, and tools
- Know a bit of everything, be a little bit everywhere, catch mistakes before they happen
- Help interview and grow the art team
- Share your techniques and mentor folks
- Provide direction for external artists/teams
Qualifications
- Support an art team - provide guidance, encouragement, approvals, direction, and a good poke when necessary
- Make art for our games! From the first proofs-of-concept to performant, beautiful assets
- First-in on new projects, comfy working closely with engineering on art pipelines, methods, and tools
- Know a bit of everything, be a little bit everywhere, catch mistakes before they happen
- Help interview and grow the art team
- Share your techniques and mentor folks
- Provide direction for external artists/teams
Preference to Applicants with
- Support an art team - provide guidance, encouragement, approvals, direction, and a good poke when necessary
- Make art for our games! From the first proofs-of-concept to performant, beautiful assets
- First-in on new projects, comfy working closely with engineering on art pipelines, methods, and tools
- Know a bit of everything, be a little bit everywhere, catch mistakes before they happen
- Help interview and grow the art team
- Share your techniques and mentor folks
- Provide direction for external artists/teams
Apply Now