Our client, a Medical Technology company, is looking for a Software Engineer (Apps) 3 for their Sunnyvale, CA location.
Responsibilities:
Maintain independent ownership of features and deliver production grade results on schedule.
Scope and estimate your own work accurately, and flag slippage early when estimates change.
Make use of existing APIs and SDKs to integrate backend systems with our XR software.
Collaborate with cross-functional team of developers, designers, and QA.
Create good documentation for features and techniques that were tried and rejected or implemented.
Ability to transfer knowledge to and from team-mates.
Ability to work from a requirements document or storyboard.
Architect software in a modular fashion to support scalable, reusable features.
Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.
Review peer PRs.
Apply good software engineering practices to write elegant, maintainable, reusable code.
Unit-test code for robustness and reliability.
Requirements:
BS in computer science or related fields. MS or higher a plus.
5+ years of real-world experience developing and shipping Unity-based applications or video games.
Proven track record of onboarding onto a mature codebase and shipping meaningful contributions.
Experience developing for XR technologies and devices like the Meta Quest, HoloLens, Apple Vision Pro. (High quality Unity developers with little to no XR experience will be considered)
Strong knowledge of 3D math.
Strong knowledge and understanding of C#, OO programming patterns, and software architecture.
Ability to self-test, debug and verify own work before handing off to QA.
Strong knowledge of using Git for source control, branching, and PRs.
Great communication skills and ability to excel in a collaborative team environment.
Experience with Isaac Sim
Experience writing graphics shaders in Unity.
Experience programming in other languages like Python, C++.
Experience developing Android applications in Java or Kotlin and using ADB.
Experience in creating and using animated 3D models.
Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.