About this team
We own the Effect SDK powering TikTok's camera and creation experience - the system behind every filter, AR effect, and visual effect used by hundreds of millions of creators every day. This role sits at the business architecture layer of a self-developed rendering engine, partnering closely with rendering, algorithm, and camera pipeline teams to deliver smooth, low-power effect experiences across a massive range of mobile devices.
Responsibilities
Drive end-to-end experience optimization of the effect pipeline during shooting - diagnose and resolve frame drops, jank, thermal throttling, and power consumption issues on real user devices.
Profile the full cameraeffectrenderencode pipeline; identify bottlenecks across CPU, GPU, memory, and thread scheduling, and land measurable improvements.
Collaborate with the rendering engine team to understand and leverage low-level capabilities, and with the on-device algorithm team to co-optimize model integration and execution.
Build and evolve the business architecture of the Effect SDK (Native, cross-platform for iOS & Android), turning product requirements into robust, maintainable modules.
Localize and fix technical problems and bugs reported from production, with a strong ownership mindset.
Learn new techniques quickly, communicate clearly, and collaborate well across teams. Minimum Qualifications
B.S. or M.S. in Computer Science with 1+ year.
Proficient in C/C++; Basic understanding of graphics rendering APIs (OpenGL ES / Metal / Vulkan); shader programming experience is a plus at this level.
Strong interest in performance on mobile devices - you enjoy digging into profilers and chasing down the last millisecond.
Familiar with iOS and/or Android development, and has experience in video and image processing related applications on mobile phones
Preferred Qualifications
Hands-on experience with mobile profiling tools (Xcode Instruments, Perfetto / Systrace, Android GPU Inspector, RenderDoc, etc.).
Experience optimizing frame rate stability, memory footprint, thermal, or battery consumption in a consumer-scale mobile app.
Familiarity with camera pipelines (AVFoundation / Camera2 / CameraX) or real-time video processing.
Experience with AR, game engine, or real-time graphics development.
Experience integrating on-device inference frameworks (CoreML, TNN, MNN, NCNN, TFLite) and optimizing their runtime cost.
Numbers & Facts
Location
San Jose, CA
Skills
3D Renderingunmatched
Accounts Receivableunmatched
Algorithmsunmatched
Androidunmatched
Apple Xcodeunmatched
Application Programming Interface (API)unmatched
Business Architectureunmatched
C Programming Languageunmatched
C++ Programming Languageunmatched
CPU (Central Processing Unit)unmatched
Communication Skillsunmatched
Computer Scienceunmatched
Cost Controlunmatched
Debugging Skillsunmatched
GPU (Graphics Processing Unit)unmatched
Graphicsunmatched
Identify Issuesunmatched
Image Processingunmatched
Low Powerunmatched
Memory Hardwareunmatched
Mobile Applicationsunmatched
Mobile Devicesunmatched
Multiplatform/Cross-Platformunmatched
OpenGL Programming Librariesunmatched
Performance Tuning/Optimizationunmatched
Software Engineeringunmatched
Video Processingunmatched
iOSunmatched
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