We're building out a small, high-impact software engineering team solving hard, foundational problems in computational geometry. This is a rare opportunity to do deep technical work at the intersection of math, physics, and 3D computer graphics — with real ownership on a lean, fast-moving team.
Spatial data structures and algorithms (BVH, octree/quadtree, ray tracing/casting, collision detection)
Building tools and systems that translate complex 3D shapes and surfaces into precise, production-ready outputs
What We're Looking For
Strong proficiency in C++ (Rust experience is a plus, though not required)
Real depth in computational geometry — experience working with meshes, B-rep, NURBS, or similar 3D/geometric modeling concepts
Solid algorithmic foundation — of the three (programming, computational geometry, and algorithms), algorithm depth matters most
Background can come from any industry — aerospace, defense, gaming, medical/dental modeling, VFX, CAD/CAM, or similar — we care about the depth of your geometry and algorithm work, not which industry it came from