
Junior Data Scientist/data Analyst/Java full stack developer SynergisticIT
- $79,000–$136,000 Per Year
- Full-time
- Employee
Software Engineer I, Game Development (NST)
Nintendo of America About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash., Nintendo of America serves as headquarters for Nintendo's operations in the Americas. Nintendo is an equal employment opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, age, national origin, ancestry, citizenship or immigration status, sex/gender, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, pregnancy, medical condition, genetic information or any other protected status under applicable law. If you need assistance or a reasonable accommodation during the application process due to a disability, please contact recruitingcoordinators@noa.nintendo.com or 425-882-2040. DESCRIPTION OF DUTIES Assists in developing, writing, testing, debugging and implementing code using the relevant programming languages. Works with other team members to implement game specific code and other features to support game development projects. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS Understanding of core technologies, toolsets, and common workflows for video game development. Ability to write clear, maintainable, and portable code. Ability to solve engineering problems by applying entry level specialty. Ability to read and debug other engineers'' code. Undergraduate degree in Computer Science or related field; or equivalent education and experience.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Pay Range:
$94,495-$141,743 USD
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At Nintendo, we're looking for people who support one another, stay curious, and bring thoughtful creativity to their work. You don't need to match every requirement perfectly, what matters most is your ability to learn, adapt, and collaborate. We value teammates who communicate openly, ask questions, and take initiative to move ideas forward. If you bring care to your craft and a desire to make a positive impact, you'll find a place here. Come join us and create smiles through unique entertainment experiences.
If you need assistance or a reasonable accommodation during the application process due to a disability, please contact recruitingcoordinators@noa.nintendo.com or 425-882-2040.
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Role
Software Engineer I, Game Development (NST)
Studio & Team
Nintendo Software Technology Corp
Location
Redmond, WA
Job Field
Administrative & Support Services
Requisition ID
240000007W
Role Type
Hybrid
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| Location | Redmond, WA |
| Salary | $94,495–$141,743 Per Year |
