Software Engineer, Unity Engine and XR

Beijing ByteDance Technology Co Ltd

San Jose, CA

JOB DETAILS
SKILLS
3D Graphics, 3D Rendering, C++ Programming Language, Cisco Unity, Data Structures, Design Patterns Programming Methodologies, Ecosystems, Game Software, Games Programming, Graphics, Internet Games, Mathematics, Microsoft C# (C Sharp), Mobile Applications, Mobile Games, Object Oriented Design (OOD), Prototyping, Software Design, Software Development, Software Engineering, Web Client Plug-ins
LOCATION
San Jose, CA
POSTED
30+ days ago

About the Team: The PICO Developer Technology team is dedicated to building the foundational technologies that enable immersive XR experiences. Our team is responsible for developing and optimizing XR technologies across the software stack, including runtime software, developer SDKs, and game engines. By empowering our developers, we help create the most advanced XR applications.

Responsibilities:

  • Write Unity engine or Unreal Engine extensions including engine runtime modules, graphics components, and native plugins
  • Prototype and developer new engine, graphics, or XR features for Pico XR device
  • Help integrate new runtime features with Unity tools and build pipelines
  • Help drive Pico Unity developer SDK's and XR tool packages
  • Developer ecosystem support, addressing developer pain pointsMinimum Qualifications:
  • Experienced with game engines such as Unity/Unreal
  • Good practical knowledge of Unity engine scripting API's
  • Practical knowledge of 3D graphics, rendering, and shaders
  • Strong knowledge of object oriented design patterns with C++/C#, 3D Vector math and data structures

Preferred Qualifications:

  • Good understanding of modern graphics, shaders and pipeline
  • Experience designing immersive applications XR and web/mobile games/apps using Unity
  • Experience Native Unity Engine Plugin development

About the Company

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Beijing ByteDance Technology Co Ltd