About the Role
We are seeking a Staff Software Engineer to lead our Distributed Simulation efforts. In this role, you will be responsible for building a new distributed simulation product that Anduril is building to enable heterogeneous groups of robots to collaborate together across multiple physical sites. Ideal candidates will be comfortable at all stages of the product life cycle, from initial scoping of user requirements, to the architecture of a solution, to the implementation of that solution.
What Youll Do
You will be expected to use your prior expertise to make well-reasoned arguments for a design that accounts for:
• differing visions of "truth" on the server and client • latency between clients and the server • where to do GPU-intensive computation • registering new robots with the network • shipping software updates without compromising availability • moving data across segregated networks • monitoring of simulation state for post-exercise debugging and reporting
Required Qualifications
Eligible to obtain and maintain an active U.S. Top Secret security clearance Recent (<2 years in the past) experience writing and maintaining software codebases with significant complexity Prior experience in distributed simulation, especially from writing massive multiplayer online (MMO) games or from a similar defense context Experience as a tech lead and mentor for teams of at least 5 other engineers
Preferred Qualifications
Strong engineering background from industry or school, ideally in areas/fields such as Computer Science, Software Engineering, Mathematics, or Physics 8+ years of software engineering experience including significant work in at least two of the following: C++, Golang, Java, Rust, Python Experience setting up CI/CD, metrics + logging infrastructure for a live service, and alerting Experience with cloud infrastructure: Docker, Kubernetes, Terraform, and AWS Experience with Nix