Staff Software Engineer, XR Graphics (iOS/Metal)

Google

San Jose, CA

JOB DETAILS
SKILLS
3D Graphics, 3D Rendering, Android, Apple iPhone, Application Programming Interface (API), Artificial Intelligence (AI), Best Practices, C++ Programming Language, Computer Science, Computer Skills, Computer Vision, Equal Employment Opportunity (EEO), GPU (Graphics Processing Unit), Graphics, Graphics Hardware, Graphics Programming, Graphics Software, Human Intelligence (HUMINT), Multiplatform/Cross-Platform, Open Source, Performance Tuning/Optimization, Product/Service Launch, Software Architecture, Software Development, Software Engineering, System Architecture, Testing, Virtual Reality, Wearables, iOS
LOCATION
San Jose, CA
POSTED
30+ days ago

Minimum qualifications:

  • Bachelor's degree or equivalent practical experience.
  • 8 years of experience in software development (e.g., C++).
  • 5 years of experience testing, and launching software products.
  • 5 years of experience with graphics, 3D graphics, GPU programming, mobile GPU, or iOS GPU.

Preferred qualifications:

  • Master’s degree or PhD in Engineering, Computer Science, or a related technical field.
  • Experience with GPU programming models.
  • Experience with Vulkan.
  • Experience identifying performance bottlenecks and optimizing applications.
  • Experience with computer vision, augmented reality, or game engines (e.g., unity).
  • Understanding of software systems/driver level software.

About the job

As a part of the XR Graphics team, you will build the graphics tools and render pipeline for the Android XR platform. You will have expertise in various components of the graphics stack, including shader compilers, graphics Application Programming Interfaces (APIs), tools, and drivers. You will collaborate with key application developers and hardware providers to optimize the performance of the graphics stack. You will develop and recommend graphics best practices for XR and other rendering environments.
You will work with a variety of graphics hardware and low level APIs, each with their own unique issues. You will have experience with Graphics Processing Units (GPUs) and real-time graphics and are adept at squeezing out maximum performance from GPUs.As a Software Engineer for Android XR, you will leverage their GPU and metal expertise to optimize and enhance performance on iOS. Your work will consist of low-level graphics details, requiring knowledge of the hardware and relevant APIs.
For decades, the computing revolution has reshaped our world driven by breakthroughs in compute, connectivity, mobile, and now, AI. Google's XR team is at the forefront of the next major leap – the convergence of AI and XR. This is more than just new devices – it's about reimagining how we interact with the world around us. We're building a future where lightweight XR devices pair with helpful AI to augment human intelligence, offering personalized, conversational, and contextually aware experiences.
The US base salary range for this full-time position is $207,000-$300,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.
Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google.

Responsibilities

  • Adapt, build, and launch first-party XR experiences for iPhones paired with next-generation wearables by developing an open-source, low-level GPU profiler that can scale across multiple XR Hardware (HW) devices.
  • Develop and hyper-optimize the rendering backends for XR's 3D engine.
  • Refine and extend the programming model for Vulkan graphics rendering on mobile.
  • Develop low level software for graphics: shaders for distortion correction, rendering algorithms for the "reality" part of Virtual Reality (VR), system software architecture and performance.
  • Design, build, and launch cross-platform XR APIs and Software Development Kits (SDKs) at the intersection of graphics APIs, graphics drivers, and 3D processing.
Google is proud to be an equal opportunity workplace and is an affirmative action employer. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. See also Google's EEO Policy and EEO is the Law. If you have a disability or special need that requires accommodation, please let us know by completing our Accommodations for Applicants form.

About the Company

G

Google

Build for everyone

Since our founding in 1998, Google has grown by leaps and bounds. Starting from two computer science students in a university dorm room, we now have thousands of employees and offices around the world. These Googlers build products that help create opportunities for everyone, whether down the street or across the globe.

It starts with how we work together. We’re building a company where people of different views, backgrounds and experiences can do their best work and show up for one another. A place where every Googler feels like they belong.

So whether you develop new technology or creative campaigns, craft beautiful products or breakthrough partnerships, your work here is a chance to accomplish things that matter. Bring your insight, imagination, and healthy disregard for the impossible. Bring everything that makes you unique. Together, we can build for everyone.

Benefits

We strive to provide Googlers and their loved ones with a world-class benefits experience, focused on supporting their physical, financial, and emotional wellbeing. Our benefits are based on data, and centered around our users: Googlers and their families. They’re thoughtfully designed to enhance your health and wellbeing, and generous enough to make it easy for you to take good care of yourself (now, and in the future). So we can build for everyone, together.

Learn more about Google’s benefits on this site featuring Googlers’ experience.

How we Hire

Google’s hiring process is an important part of our culture. Googlers care deeply about their teams and the people who make them up. In order to  build for everyone, we know that we need a wide range of perspectives and experiences, and a fair hiring process is the first step in getting there.

Learn more about our hiring process.

COMPANY SIZE
10,000 employees or more
INDUSTRY
Computer Software
EMPLOYEE BENEFITS
Paid Sick Days, Performance Bonus, Professional Development, 401K, Stock Options, Employee Events, Retirement / Pension Plans, Tuition Reimbursement, Work From Home, Life Insurance, On Site Cafeteria
FOUNDED
1998
WEBSITE
https://goo.gle/4dbno6V