Stylized 3D Environment Artist, Middle - Room 8 Studio
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Concept art & 2D 3D environment 3D characters Animation & VFX Trailers & Cinematics Game UXUI
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Concept art & 2D 3D environment 3D characters Animation & VFX Trailers & Cinematics Game UXUI
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Stylized 3D Environment Artist, Middle
Room 8 Studio is Room 8 Groups Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style. Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com
Locations: Argentina; Brazil; Georgia; Malaysia; Poland; Romania; Serbia; Turkey; Ukraine Cooperation: Remote Languages: English - Intermediate Team: 3D Art, 3D environment
Apply now
Next great challenge is coming:
We are looking for a talented and highly qualified 3D Stylized Environment Artist to bring unique and visually striking worlds to life! If you have experience and passion for creating immersive environments, hard surface assets, and weapons in a stylized aesthetic, wed love to hear from you.
Superpowers you have are
Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts; High-poly sculpting in Zbrush; Low-poly modeling in Max/Maya/Blender; Experience in creating optimal UV mapping and texture baking (normal, AO, etc.); Stylized texturing skills in Substance Painter and/or hand-painted texturing; Ability to follow and correctly interpret/improve the concept idea; Good teamwork skills. Intermediate English level and above
You're a rockstar if you have
Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc); Skills in CAD-modeling and Hard Surface work; Skills in the creation of materials in Substance Designer; Rendering skills in VRay, Arnold, etc.
As a part of Room 8 studio, you will
Create high-poly in Zbrush and low-poly models in Max/Maya/Blender of stylized environment, weapons and hard surface assets. Be able to fully follow concepts and given style, correctly interpret them; sometimes be able to work with partially ready concept; Create optimal UV mapping and texture baking (normal, AO, etc.); Create stylized textures in Substance Painter and hand-painted texturing; Have a good understanding of the modular system for asset creation; Create tiles and trims and work with multiple UV channels;
Join Us. get even more!
Competitive financial reward; Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); Health insurance, paid vacation and sick leave; Culture of diversity & inclusion to unite the most outstanding talents; Community of people who understand your game passion.
Together we will bring games to the next level. Exactly with you.
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