• San Francisco, California
    5 days ago

    Job Description

    Visual Effects Artist

    Salary: $150,000 - $225,000 Base Salary + Competitive Equity

    Location: San Francisco, CA (Onsite)

    No Relocation

    No Visa Sponsorship


    About Our Client

    Our client operates at the high-growth intersection of gaming, fintech, and digital entertainment. Backed by top-tier venture capital firms ($65M+ raised) and currently growing over 10x year-over-year, they build category-defining real-money gaming and digital collectibles platforms. With a team featuring ex-quant traders, world-champion competitive gamers, and elite artists, they offer an environment with zero red tape, high autonomy, and massive upside.

    The Opportunity

    As a VFX Artist, you will own the end-to-end visual effects and animation experience for our client's flagship platform's reward and pack-opening mechanics ("rips"). You will be the first dedicated game artist at the company, setting the VFX standards, building out pipelines, and designing high-dopamine anticipation and payoff sequences across 50+ unique themes and seasonal drops.

    This role comes with zero design-by-committee creative friction and offers a clear, direct trajectory into a player-coach Lead VFX role, where you will eventually build and manage your own team.

    Key Responsibilities

    • Own the Experience: Design, author, and animate high-impact "pack-opening" and reward VFX sequences—focusing on anticipation, escalation, and payoff.
    • Establish Pipelines: Build the VFX standards, art pipelines, and workflows from the ground up as a founding artist.
    • Drive Art Direction: Take complete creative ownership of in-game real-time visual effects without corporate micromanagement.
    • Scale the Team: Act as an individual contributor initially, with a clear path to hire, mentor, and lead future VFX artists as the company expands.
    • Rapid Execution: Ship initial key animations and establish robust processes within your first 90–180 days.

    Candidate Qualifications

    • Strong Portfolio: An active portfolio (ArtStation link strongly preferred) showcasing exceptional real-time mobile visual effects, reward reveals, and "game feel."
    • Engine Mastery: Deep proficiency in Unity (experience with Cocos Creator is a strong plus).
    • VFX Toolchain: Hands-on experience with 3D/VFX creation tools such as Houdini, Blender, and Photoshop.
    • Mobile Experience: Strong background in mobile-first game art direction (studio experience at companies like Supercell, Niantic, Gameloft, or similar is highly valued).
    • Growth Mindset: Ability to balance elite individual contribution with a desire to step into a leadership role as a player-coach.

    Numbers & Facts

    LocationSan Francisco, California

    Skills

    • Adobe Photoshopunmatched
    • Animationunmatched
    • Art Directionunmatched
    • Blenderunmatched
    • Category Developmentunmatched
    • Cisco Unityunmatched
    • Coachingunmatched
    • Customer Experienceunmatched
    • Digitial Currencyunmatched
    • Gamingunmatched
    • Houdiniunmatched
    • Leadershipunmatched
    • Mentoringunmatched
    • Mobile Gamesunmatched
    • Process Developmentunmatched
    • Team Lead/Managerunmatched
    • Venture Capitalunmatched
    • Visual Effectsunmatched
    • Writing Skillsunmatched

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