Flawless AI IncPerformance Specialist (Edit Assistant, VFX Editor, Animator) - Contract Flawless AI IncPerformance Specialist (Edit Assistant, VFX Editor, Animator) - ContractSanta Monica, CADesigned to support, not replace, artists, our technology expands what is possible on screen and gives creators freedom to tell stories with greater impact and reach audiences in new ways. From enabling seamless multilingual releases to eliminating the need for costly reshoots, Flawless solves critical challenges that slow down productions and limit distribution.
AirSculpt Technologies IncSenior Video Editor and Animator AirSculpt Technologies IncSenior Video Editor and AnimatorBeverly Hills, CA$90,000–$100,000 / yearAs the lead editor, this individual will help define and evolve the brand's editing style and motion language, building guidelines for contractors and ensuring all content is cohesive and scalable in collaboration with the Social Media and Content Director and Art Director. This minimally invasive procedure removes unwanted fat, tightens skin, and can transfer fat to enhance other areas, sculpting targeted areas of the body with precise results and minimal downtime.
M&S Consulting3D Animator M&S Consulting3D AnimatorPasadena, CARemotePart timeThis role is ideal for a senior-leaning animator/generalist who enjoys working across the full 3D pipeline—from modeling through final render—and translating real-world data, engineering concepts, and mission narratives into visually engaging content. Our commitment to delivery in complex environments and long-term customer success has merged process and technology into innovative solutions, established deep pockets of expertise, and enabled innovative transformation for evolving businesses.
Familiar Machines & MagicPrincipal Animator Familiar Machines & MagicPrincipal AnimatorLos Angeles, CaliforniaFounded by industry leaders from iRobot, Outrider, and Amazon, our team has collectively deployed over 50 million consumer robots worldwide and led advances in navigation, machine learning, and human-robot interaction. Familiar Machines & Magic (FM&M) is building the Physical AI platform for human connection, beginning with Familiars — physically embodied AI systems designed to form long-term, emotionally intelligent relationships with people.
Tencent Holdings LtdSenior Gameplay Animator (Combat Specialist) Tencent Holdings LtdSenior Gameplay Animator (Combat Specialist)Los Angeles, CA$106,100–$199,300 / yearHighly skilled in hand-key animation, with deep understanding of animation principles and strong aesthetic judgment; capable of accurately controlling the rhythm, impact, and silhouette appeal of character animation. Proactively communicate with programmers, designers, artists, and writers to ensure animations align with gameplay intentions, mission objectives, art direction, and narrative.
Bonfire StudiosNewGameplay Animator (Senior/Principal) Bonfire StudiosGameplay Animator (Senior/Principal)Irvine, CaliforniaFrom initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game’s narrative, level design, combat and audio. Participating actively in playtests, evaluating your work through the lens of the player experience and iterating based on feel, clarity, and gameplay impact.
TencentSenior Gameplay Animator (Combat Specialist) TencentSenior Gameplay Animator (Combat Specialist)Los Angeles, CaliforniaHighly skilled in hand-key animation, with deep understanding of animation principles and strong aesthetic judgment; capable of accurately controlling the rhythm, impact, and silhouette appeal of character animation. Proactively communicate with programmers, designers, artists, and writers to ensure animations align with gameplay intentions, mission objectives, art direction, and narrative.
Sony Interactive Entertainment LLCSenior Technical Gameplay Animator Alison Mori Sony Interactive Entertainment LLCSenior Technical Gameplay Animator Alison MoriSanta Monica, CAWhat you will do: • Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems • Innovate and streamline animation pipeline processes and workflows • Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and animation-related technical challenges • Create high-quality animation content supporting the newly developed behaviors and systems and implement it in engine • Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation • Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation • Contribute to the strategic development of internal technologies and artistic processes. • Expertise with mocap and keyframe-based digital content creation pipelines built on Maya or Motionbuilder • Proven track record of creating visually stunning animations for diverse game genres • Proactively contributes to the progress of the team and the project.
Bonfire StudiosNewLead Gameplay Animator Bonfire StudiosLead Gameplay AnimatorIrvine, CaliforniaFrom initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game’s narrative, level design, combat and audio. Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.
Electronic Arts IncNewPrincipal Animator (Apex Legends) Electronic Arts IncPrincipal Animator (Apex Legends)Chatsworth, CA$133,500–$186,400 / yearWe''re picturing someone who will elevate the quality bar across the project, help shape animation direction and pipelines, and create memorable gameplay experiences through exceptional character performance and animation expertise. Our Apex team is looking for an experienced Principal Animator who will embrace our philosophy and leverage their expertise to help define the future of animation and player experiences at Respawn.
Electronic Arts IncSenior Technical Animator - Character Rigging (Apex Legends) Electronic Arts IncSenior Technical Animator - Character Rigging (Apex Legends)Los Angeles, CA$119,600–$167,300 / yearWe''re looking for an accomplished Senior Technical Animator - Character Rigging R&D who will embrace our philosophy and share their hard-earned expertise to provide support to our Apex Legends Animation and Character teams. As a Senior Technical Animator, you will play a key role in empowering other developers by working closely with the Tech Anim, Character Art and Animation Departments.
Riot Games IncSenior Software Engineer, Gameplay Systems & Animation - Unpublished R&D Product Riot Games IncSenior Software Engineer, Gameplay Systems & Animation - Unpublished R&D ProductLos Angeles, CAAs a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through responsive, expressive, and high-quality animation systems. You'll work at the intersection of gameplay engineering and content creation - partnering closely with animators, designers, and technical artists to build scalable systems that power movement, locomotion, and moment-to-moment feel.
The Walt Disney CompanyCharacter Technical Director- Tech Animation The Walt Disney CompanyCharacter Technical Director- Tech AnimationBurbank, CaliforniaPosting Segment: WDAS Bur ProdJob Posting Primary Business: WDAS Bur ProdPrimary Job Posting Category: ProductionEmployment Type: Full timePrimary City, State, Region, Postal Code: Burbank, CA, USAAlternate City, State, Region, Postal Code: Date Posted: 2026-01-27 Collaborate directly with Character Asset Team members: Directors, Character Designers, Animators, Modelers, and Look Development Artists to define and create the best simulation or animation rigs for a wide range of character styles and art directions.
The Walt Disney CompanyCharacter Technical Director - Tech Animation The Walt Disney CompanyCharacter Technical Director - Tech AnimationBurbank, CaliforniaPosting Segment: WDAS BurbankJob Posting Primary Business: WDAS BurbankPrimary Job Posting Category: ProductionEmployment Type: Full timePrimary City, State, Region, Postal Code: Burbank, CA, USAAlternate City, State, Region, Postal Code: Date Posted: 2026-02-04 Collaborate directly with Character Asset Team members: Directors, Character Designers, Animators, Modelers, and Look Development Artists to define and create the best simulation or animation rigs for a wide range of character styles and art directions.
Riot Games IncSenior Technical Artist, Animation - Unpublished R&D Product Riot Games IncSenior Technical Artist, Animation - Unpublished R&D ProductLos Angeles, CAAs a Senior Technical Artist (Technical Animation), you'll define and maintain the systems that bring our characters and creatures to life, including complex animation state machines, layered interactions, and IK-driven behaviors in our upcoming MMO. Responsibilities: • Build and maintain complex animation state machines, layered animation systems, and override logic supporting split-body for player characters, NPCs, creatures, and props.
Scopely IncLead Technical Artist - Unannounced Project Scopely IncLead Technical Artist - Unannounced ProjectCA$146,200–$215,000 / yearScopely is a leading video game and global interactive entertainment company, home to many of the world's most beloved and enduring experiences, including two of the most successful mobile games of all-time "MONOPOLY GO!" and "Pokémon GO," along with "Stumble Guys," "Star Trek Fleet Command," "MARVEL Strike Force," "WWE Champions," the Scrabble franchise, "Yahtzee With Buddies," and many others. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company''s "World''s Most Innovative Companies" and "Best Workplaces for Innovators," Scopely believes that video games can be a force for good - creating meaningful connections, vibrant communities, and making life better through play.
Sony Interactive Entertainment LLCSenior Game Designer Combat Sony Interactive Entertainment LLCSenior Game Designer CombatSanta Monica, CAAs a Combat Designer, you will be responsible for designing and implementing enemy NPC archetypes, working closely with the AI programmers, animators, and design team to create unique and memorable enemies. 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games.
Absurd VenturesNewPrincipal / Lead Gameplay Designer Absurd VenturesPrincipal / Lead Gameplay DesignerSanta Monica, CaliforniaThis person will work closely with design leadership, animators, engineers, and artists to deliver world-class moment-to-moment gameplay and player feel. Own and drive implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team.
Naughty Dog, IncSenior Combat Designer Naughty Dog, IncSenior Combat DesignerSanta Monica, CA$145,100–$181,400 / yearPlease note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. What skills you will use: 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games .
TencentLead Combat Designer TencentLead Combat DesignerLos Angeles, CaliforniaExperienced collaborating with animators to create gameplay friendly animations that strike the right balance between fidelity, fluidity and responsiveness. Work closely with production partners and other leads to create road maps and milestone / sprints goals for combat features and content.
Tencent Holdings LtdLead Combat Designer Tencent Holdings LtdLead Combat DesignerLos Angeles, CA$105,300–$198,000 / yearLocation State(s) US-California-Los Angeles The expected base pay range for this position in the location(s) listed above is $105,300.00 to $198,000.00 per year. Experienced collaborating with animators to create gameplay friendly animations that strike the right balance between fidelity, fluidity and responsiveness.
Sony Interactive Entertainment LLCSenior Combat Designer Sony Interactive Entertainment LLCSenior Combat DesignerSanta Monica, CA$145,100–$181,400 / yearToday, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. What skills you will use: 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games .
Tencent Holdings LtdSenior Gameplay Designer (Combat Specialist) Tencent Holdings LtdSenior Gameplay Designer (Combat Specialist)Los Angeles, CA$105,300–$198,000 / yearWhat the Role Entails Design and tune core combat systems, gunplay, melee, Player 3C"s (Character, Controls, Camera), traversal, and enemy AI behaviors, with a relentless focus on player feel, responsiveness and quality. Location State(s) US-California-Los Angeles The expected base pay range for this position in the location(s) listed above is $105,300.00 to $198,000.00 per year.
Bee Talent SolutionsNewSenior Real-Time game VFX Artist Bee Talent SolutionsSenior Real-Time game VFX ArtistLos Angeles, CA$69.26–$85.41 / hourWhen submitting your application, please provide a portfolio of high-quality real-time VFX work, including examples of systematic thinking, stylized effects, technical implementation, and gameplay-focused VFX. As a Senior Real-Time VFX Artist, you will work closely with animators, artists, and designers to create exceptional action and combat experiences.
The Walt Disney CompanyNewColor Designer - Disney Television Animation The Walt Disney CompanyColor Designer - Disney Television AnimationGlendale, CaliforniaWe create shows in a broad range of unique and innovative styles, and we aim to match the right talent with the right production in terms of skill and artistic style. Color designing and maintaining/organizing work as assigned, typically including but not limited to: characters, props, effects, expressions, special poses and size comps .
3Q Digital, Inc.Sr, Motion Design 3Q Digital, Inc.Sr, Motion DesignLos Angeles, CARemote$75,100–$115,200 / yearWorking closely with Creative Directors, Art Directors, Copywriters, Visual Designers, Generative AI Artists, and cross-functional partners, you will transform creative concepts into compelling motion experiences that connect with audiences and elevate the overall quality of the work. This is a hands-on role for a highly skilled motion designer who combines strong storytelling instincts, technical expertise, and a passion for creating engaging content across social, digital, product, and brand experiences.
The Walt Disney CompanyEffects Artist The Walt Disney CompanyEffects ArtistBurbank, CaliforniaJob Posting Segment: WDAS Bur ProdJob Posting Primary Business: WDAS Bur ProdPrimary Job Posting Category: ProductionEmployment Type: Full timePrimary City, State, Region, Postal Code: Burbank, CA, USAAlternate City, State, Region, Postal Code: Date Posted: 2026-03-05 Job Posting Title: Effects ArtistReq ID: 10144165Job Description: For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world.
The Walt Disney CompanyNewLocation Designer - Disney Television Animation The Walt Disney CompanyLocation Designer - Disney Television AnimationGlendale, CA$59.16–$64.62 / hourThe Location Designer works closely with Art Director and/or Location Design Lead to create scene set designs, floor plans, orthographic designs with multiple angles, as needed. We create shows in a broad range of unique and innovative styles, and we aim to match the right talent with the right production in terms of skill and artistic style.