We’re always looking to add talented individuals to our team.
Computer vision plays an indispensable role in modern VR experiences, providing headset and controller tracking, eye and hand tracking, 3D environment understanding, amongst others. Computer vision engineers at Valve are working on all those areas to help us achieve the next steps in VR with millions of customers world-wide.
Across the computer vision engineering group, we contribute in a variety of ways:
• Collaborate to define product goals
• Participate in conceiving, designing, and evaluating VR hardware
• Develop software (in particular computer vision related)
Computer vision engineers at Valve have significant industry experience. Members of our team typically have proven professional software development experience in C/C++, and have both deep understanding and hands-on experience in 3D vision algorithms, SLAM tracking, amongst others. Our team includes and looks for individuals with expertise in one or more of the following areas:
• SLAM/VIO/sensor fusion, visual positioning or other related directions
• 3D vision algorithms (traditional, deep learning based, or both - including SFM, MVS(Net), NeRF or other 3D reconstruction methods.
• Object detection and tracking, 3D pose estimation or other related directions
• Human subject awareness, including hand tracking, eye tracking, and body tracking
Like most roles at Valve, we dont have headcount targets, we aren’t actively looking to fill an open position, and we don’t generally require specific credentials or qualifications. We’re just always looking for great people to hire.
Intrigued? Send us your resume.
| Location | Bellevue, WA |
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