Work with a team of engineers to implement new features into Beat Saber, including
Minimum Qualifications
Integrating new platform services, game content, and more.
" Own major areas of the codebase -- maintain improve code quality and stability.
" Optimise various systems for best performance across platforms.
" BS in Computer Science/Engineering or equivalent industry experience.
" 5-7 years game development experience.
" Proficiency in C#, object oriented programming, and component oriented architecture.
" Ability to work independently with minimal outside supervision.
" Ability to multi-task, prioritize and be flexible able to adapt plans and react to change in a
diverse, fast-paced, and collaborative environment.
" A habit of writing super-clean, encaspulated, testable, and well documented code.
" Experience with all phases of product development lifecycle, including requirements
definition, specifications, development, test, product release, and sustaining engineering.
Preferred Qualifications
" Working knowledge of 3D math.
" Extensive experience with Unity, including non-game loop features such as asset bundles,
shaders, particle systems, and editor tool creation.
" Previous experience developing for current generation of gaming platforms.
" Experience with version control and build systems.
Numbers & Facts
Location
Remote, CA (Remote)
Industry
Other/Not Classified
Salary
$70–$80 Per Hour
Company Size
100 to 499 employees
Year Founded
1998
Website
www.eteaminc.com
About Company
Looking for a great job? Join eTeam. We’re looking for talented staffing professionals to join our staff. We also provide contract assignments and full-time jobs at Fortune 2000 Companies. We’ve been named one of the best companies to work for by Staffing Industry Analysts and New Jersey Business.
Skills
Cisco Unityunmatched
Computer Scienceunmatched
Establish Prioritiesunmatched
Games Programmingunmatched
Gamingunmatched
Mathematicsunmatched
Microsoft C# (C Sharp)unmatched
Multiplatform/Cross-Platformunmatched
Multitaskingunmatched
Object Oriented Programming (OOP)unmatched
Product Developmentunmatched
Product Lifecycleunmatched
Product Testingunmatched
Quality Managementunmatched
Software Engineeringunmatched
Team Playerunmatched
Test Plan/Scheduleunmatched
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