Apple is where individual imaginations gather together to do great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each others ideas stronger. Its the diversity of our people and their thinking that inspires the innovation that runs through everything we do. Apples Product & Design is seeking a Senior Design Engineer to join a team of motion designers, technical artists, and engineers building custom experiences and interactions natively across Apples ecosystem: iPhone, iPad, Mac, Watch, and Vision Pro. Youll partner closely with Design teams across the Services organization, like Apple Weather, Apple Pay, and Apple Sports, to create work with the fluidity and polish people expect from Apple.
Youll spend most of your time bringing compelling interactions and interfaces to life, while also helping shape what comes next by exploring new ideas. The ideal candidate has the design sense to imagine interactions at that level of polish and the engineering skills to build them.
Build everything from individual interface elements to complete prototypes that demonstrate new concepts and showcase features of current and future products. Build multiple iterations as requirements evolve quickly. Craft navigation models, gesture handling, and physics-based animation that feel native to each platform. Provide code and integration support to engineering teams for product features that require complex interactions and motion. Create tools and plugins needed by the design team. 7+ years experience building apps or prototypes for Apple platforms - iOS, macOS, tvOS, visionOS. Proficiency with Swift, SwiftUI, and UIKit. Experience building polished, responsive UIs with attention to detail and motion. Fluency with gesture handling, Core Animation, and physics-based, interruptible animation. Ability to work closely with designers, and iterate quickly on ideas. Strong programming skills, and a passion to learn new & evolving technologies. Effective time management with an ability to spearhead multiple projects. Experience across more than one Apple platform, including tvOS, macOS, or visionOS. Familiarity with Metal, Core Image, Core Graphics, RealityKit, Reality Composer, or ARKit, along with familiarity with lower-level rendering and performance work. Experience building tools, plugins, or parameter-tuning harnesses for design workflows.
| Location | Cupertino, CA |
| Industry | Computer/IT Services |
| Company Size | 10,000 employees or more |
| Year Founded | 1976 |
| Website | https://www.apple.com/jobs |
We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, and Apple Watch, as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. And the same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it.
There’s a place here for every kind of brilliant. Everyone here is an innovator, or an innovator-to-be, no matter what your team or your role. So bring your passion, courage, and original thinking and get ready to share it, because every new product, service, or feature we invent is the result of people working together to make each others’ ideas stronger. Innovation at this level depends on people who represent the variety of the human experience and inspire us with their own fresh perspectives. Together, we’ll do amazing work that can make a difference in people’s lives. Including your own. Learn more about working at Apple.
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