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Sound Integrator / Designer
Location: Europe , Ukraine
Cooperation: Full-time , Remote
Team: Audio / Sound
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Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.
Since 2011, we've built creative partnerships with world-leading publishers such as Microsoft, Nintendo, Ubisoft, Sony, Gameloft, Take2, EA, and more. While leveraging our own cutting-edge tools and R&D capabilities, we've co-created a multitude of award-winning projects for video game IPs and franchises including Call of Duty, Diablo, Assassin's Creed, Star Trek, The Walking Dead, Doctor Who, and many more.
Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.
The next great challenge is coming:
Room 8 Group is looking for a Sound Integrator & Designer to join our team and help bring high-quality audio assets into the game. You will be responsible for integrating, polishing, and validating music, voices, sound effects, and cutscene audio while maintaining consistency with the project's technical and naming standards.
Superpowers you have:
You're a rockstar if you have:
Becoming part of Room 8 Group, you will:
Replace existing in-game music with remastered versions provided by the Music Writer, ensuring consistent asset naming and folder structure.
Equalize, clean up, and improve the overall sound quality of in-game voice recordings.
Reproduce the original audio of all cutscenes while preserving the required technical specifications and making minor adjustments where needed.
Work on cutscene audio in several iterations:
Create the first iteration as an exact audio clone of the original cutscene, including timing.
Make minor adjustments to sound positioning and timing to match updated cutscenes.
Restore broken, missing, or incorrectly integrated sounds.
Replace existing audio assets with updated versions while preserving the exact file names, folder structure, formats, and locations.
Play and test the game to verify that all updated audio assets are correctly integrated and work as intended.
Identify low-quality, outdated, or inappropriate in-game sounds and replace them with improved versions.
Ensure consistency and quality across music, voices, sound effects, and cutscene audio.
Collaborate closely with programmers, game designers, animators, QA, producers, and other members of the development team.
Troubleshoot audio integration issues and ensure that sound assets meet the project's technical and performance requirements.
Join the team of inspiring game dev professionals, and get even more:
Together we will bring games to the next level. Exactly with you.
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Please be cautious of any communication from non-corporate sources. For more details, please refer to our Anti-Fraud Policy.
| Location | Los Angeles, CA |
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