Sr Engineer, Platform Software (NTD)

Nintendo
  • Redmond, Washington
    25 days ago

    Job Description

    Nintendo Technology Development

    The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

    Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

    DESCRIPTION OF DUTIES

    • Design and develop platform software and device drivers for current and future gaming consoles.

    SUMMARY OF REQUIREMENTS

    • 5+ years of experience developing device driver software for complex SoCs.
    • 5+ years of experience developing multithreaded software.
    • Professional experience developing low-level software in C or C++.
    • Experience with PCI Express (PCIe) architecture and protocols.
    • Hands-on experience with low-level device driver concepts, including DMA, interrupts, DMA cache coherency, and memory ordering.
    • Experience using PCIe protocol analyzers, oscilloscopes, and similar tools for hardware debug and validation.
    • Strong understanding of computer architecture, operating systems, data structures, and algorithms.
    • Bachelor's degree in Computer Engineering or Electrical Engineering.

    Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

    This position is onsite in Redmond, WA, and not open to remote status at this time.  

    This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

    Pay Range:

    $145,150 - $261,200USD

    Numbers & Facts

    LocationRedmond, Washington
    Websitehttps://careers.nintendo.com/
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    Skills

    • 3DSunmatched
    • Algorithmsunmatched
    • C Programming Languageunmatched
    • C++ Programming Languageunmatched
    • Computer Architectureunmatched
    • Computer Engineeringunmatched
    • Data Structuresunmatched
    • Debugging Toolsunmatched
    • Device Driversunmatched
    • Electrical Engineeringunmatched
    • Gamingunmatched
    • Hardware Debuggingunmatched
    • Memory Hardwareunmatched
    • Multithreaded Programmingunmatched
    • Operating Systemsunmatched
    • Oscilloscopeunmatched
    • PCI Express (PCI-E)unmatched
    • Protocol Analysisunmatched
    • Salesunmatched
    • Software Designunmatched
    • Software Developmentunmatched
    • Technical Researchunmatched
    • Video Gamesunmatched
    • Wiiunmatched

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