Roblox Environmental Artist Sawhorse ProductionsRoblox Environmental ArtistLos Angeles, CARemote$60,000–$90,000 / yearWe partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences.
Associate Environment Artist Makeshift SoftwareAssociate Environment ArtistColumbus, Franklin CountyRemote$100,000–$125,000 / yearWe're looking for an Associate 3D Environment Artist to help build the world of Hexborn — terrains, vegetation, and modeled set pieces that hold up under both stylized and photorealistic lighting — while working closely with our senior environment artists to learn our terrain toolchain and PBR texturing pipeline. Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight.
Concept Artist Mob EntertainmentConcept ArtistRemoteYou'll work closely with Creative Direction, Game Design, Narrative, Environment Art, Character Art, Animation, and VFX to develop compelling concepts that balance artistic vision with gameplay requirements. This is a highly collaborative role for someone who can move quickly, iterate based on feedback, and produce exceptional visual development across characters, creatures, environments, props, and key moments.
Expert Character Concept Artist 2KExpert Character Concept ArtistSan Mateo, CARemote$127,500–$188,700 / yearAn exceptional online portfolio demonstrating expert-level character design across exploratory development work and refined, production-ready concepts that should include development sketches and explorations alongside refined character designs. Proven ability to work independently, make sound craft decisions, manage complex assignments, collaborate effectively across disciplines, communicate clearly, and mentor other artists.
Expert Character Artist 2KExpert Character ArtistSan Mateo, CARemote$127,500–$188,700 / yearExpert command of real-time character pipelines including; high-resolution sculpting and modeling, game topology, UVs, texturing (realistic and non-photorealistic), PBR and NPR materials, performance optimization, and engine integration. Working closely with the creative team and cross-discipline partners, you'll take on complex, high-impact assignments and turn ambiguous artistic or technical problems into practical solutions.
Senior Environment Artist Makeshift SoftwareSenior Environment ArtistColumbus, Franklin CountyRemote$145,000–$150,000 / yearYou won't just be executing a fixed spec — you'll be helping shape how our new visual direction translates from concept into explorable environments, working closely with concept artists, level designers, and technical artists throughout. Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight.
Senior Character Artist Makeshift SoftwareSenior Character ArtistColumbus, Franklin CountyRemote$140,000–$150,000 / yearCost of living runs roughly: 50% below Seattle and Santa Cruz — driven mostly by housing, where Columbus's median home price (around $263K ) compares to $808K in Seattle and $1.24M in Santa Cruz — and it stays competitive even against Montreal, historically one of the more cost-conscious major gamedev hubs in North America. Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight.
Senior Technical Artist - Rendering & Shaders Snail IncSenior Technical Artist - Rendering & ShadersBeverly Hills, CARemoteAs part of the Companys activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content"). This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently.
Senior Technical Artist – Rendering & Shaders Snail Games USASenior Technical Artist – Rendering & ShadersBeverly Hills, CaliforniaRemoteAs part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content"). This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently.
Senior Technical Artist - UE5 Snail Inc.Senior Technical Artist - UE5Beverly Hills, CARemote$100,000–$150,000 / yearAs part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content"). You'll partner with artists, engineers, designers, and other disciplines to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.
Senior Technical Artist - UE5 Snail Games USASenior Technical Artist - UE5Beverly Hills, CaliforniaRemote$100,000–$150,000 / yearAs part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content"). You’ll partner with artists, engineers, designers, and other disciplines to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.
Lead Level Artist 2K Games Tunes LLCLead Level ArtistNovato, CARemote$125,400–$185,580 / yearAs a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a team of artists responsible for creating compelling, stylized, high-quality level art and immersive world-building under the guidance of the Art Director and Associate Art Director. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits.
Technical Artist (Mid - Senior) Hardsuit LabsTechnical Artist (Mid - Senior)Seattle, WashingtonRemoteThe ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms—from high-end AAA environments to optimized mobile devices. As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects.
Senior Advanced Technical Artist Certain Affinity, Inc.Senior Advanced Technical ArtistAustin, TXRemoteFull timeAs a Technical Artist at Certain Affinity, you’ll get the chance to see some of the custom 3D tools and pipelines behind the world’s biggest IP’s and contribute to our own proprietary technology. If you’ve done some compelling tools and technical work, are eager to make an impact, able to wear multiple hats, and are open to new challenges, we’d like to hear from you.
Staff VFX Artist BelieverStaff VFX ArtistRemoteWe are Believers, bonded together by a deep love for players, and a commitment to put them at the center of the games we create, the worlds we build, the stories we tell, and the business we run to keep the fun going for as long as players keep believing. Work with the Creative Director, Art Directors, and design leads on how VFX supports game feel, mechanics, and character identity, helping shape direction.
Material Artist - Talent Pool (2026 Opportunities) Liquid DevelopmentMaterial Artist - Talent Pool (2026 Opportunities)Portland, ORRemote$50,000–$70,000 / hourYou will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction. Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place.
Contract | Senior UI Artist (MARVEL SNAP) Second DinnerContract | Senior UI Artist (MARVEL SNAP)Irvine, CaliforniaRemoteWe work closely with virtually every discipline across the studio, including Design, Engineering, Production, Product, Data, Marketing, and Sound, to create experiences that are both visually compelling and intuitive for players. You’ll work closely with UX Designers, Game Designers, Engineers, Product, and the Art Director to solve complex problems through clear visual design.
Staff VFX Artist Believer Entertainment IncStaff VFX ArtistNYRemote$152,000–$198,000 / yearWe are Believers, bonded together by a deep love for players, and a commitment to put them at the center of the games we create, the worlds we build, the stories we tell, and the business we run to keep the fun going for as long as players keep believing. You are a great fit if: You have 8+ years of professional VFX experience in the video game industry, with a portfolio showing high-quality stylized effects and experience owning direction for parts of a project.
Senior Production Artist HuntressSenior Production ArtistRemoteThis role sits at the intersection of illustration, production art, and gameplay-minded visual design — helping shape experiences that feel intuitive, playful, and engaging while still delivering clear educational outcomes. Partner with product managers, security researchers, writers, product designers, animators, and creative leads to shape experiences that balance fun, clarity, and instructional value.
Unity Technical Artist, Event Pipeline VRChat IncUnity Technical Artist, Event PipelineRemoteCollaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets our quality bar. This role sits at the intersection of art and engineering: you'll be hands-on in Unity, you'll write scripts/tools to make publishing more efficient, and you'll help our events and content ship smoothly across platforms.