Chief Of Staff XsollaChief Of StaffLos Angeles, CA$123,900–$160,000 / yearDocument and contract workflow systems: overseeing the execution and management of sensitive internal documents and contracts using tools like DocuSign, Dropbox, and SharePoint, ensuring version control, secure storage, and timely follow-ups. Customer Relationship Management (CRM) and Project Management Platforms: Salesforce and project management platforms (Asana and Trello) to support cross functional communication and track internal initiatives.
Business Assistant, Entertainment Licensing XsollaBusiness Assistant, Entertainment LicensingLos Angeles, CA$70,000–$90,000 / yearThe best candidate will be someone who thrives in a fast-paced, highly collaborative, and exceptionally dynamic setting and is excited to support daily business operations, coordinate projects, and facilitate communication between teams and external partners. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world.
Influencer Campaign Manager – Gaming (On-Site - Beverly Hills) Snail Games USAInfluencer Campaign Manager – Gaming (On-Site - Beverly Hills)Beverly Hills, CAAs part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Industry Thought Leadership – Build deep expertise in gaming marketing, game launches, and influencer partnerships, becoming a trusted voice in campaign strategy, creator engagement, and emerging industry trends.
Senior Software Engineer, Riot Client - Publishing Platform Riot Games IncSenior Software Engineer, Riot Client - Publishing PlatformLos Angeles, CAYour work on the Client will be every single desktop players'' first touchpoint with the wide range of experiences that Riot has to offer, including Riot's culture & community, or getting into any of our games as fast as possible, like League of Legends, Wild Rift, Teamfight Tactics, VALORANT, Legends of Runeterra, 2XKO, and beyond. Introduced in 2021, the multi-game Riot Client is becoming a destination for players to engage with Riot games, events and communities, and is a fast-evolving desktop software that provides capabilities in game distribution, content publishing, social and internal development efficiency.
Senior Manager,Total Rewards and People Operations Jam City IncSenior Manager,Total Rewards and People OperationsCulver City, CA$155,000–$180,000 / yearThey will report to the Senior Director, People & Culture and lead the Total Rewards and People Operations team responsible for implementing and administering global compensation, equity, and benefit programs in 8+ countries. Manage enrollment process for all countries, to include developing timelines, managing vendors to evaluate options and costs, defining systems setups and specifications and complete needed HRIS updates.
Growth Marketing Manager Jam City IncGrowth Marketing ManagerCulver City, CA$110,000–$130,000 / yearWe are looking for a high-impact marketer who can collaborate with cross-functional teams, analyze the competitive landscape, optimize both organic and paid conversion funnels, and think forward with machine learning and AI across the complete user lifecycle. Budget & Campaign Management: Manage significant marketing budgets to maximize Jam City's growth, efficiency, and business profitability across social channels, ad networks, and DSPs.
Associate Director, Growth Marketing Jam City IncAssociate Director, Growth MarketingCulver City, CA$130,000–$160,000 / yearThe Associate Director of Growth Marketing will be responsible for overseeing the optimization of current User Acquisition efforts (UA), spearheading App Store Optimization (ASO), and driving an impactful creative ad strategy, while expanding the breadth and depth into new channels and funnel types with the goal of increasing revenue and ROAS. Creative Ad Strategy: Lead the overarching paid creative strategy; collaborate with internal and external creative teams to brief, test, and iterate on high-performing ad creatives that drive engagement and lower CPIs.
Growth Marketing Manager Jam CityGrowth Marketing ManagerCulver City, CA$110,000–$130,000 / yearPay Rate: $110,000- $130,000 per year CHECK OUT LIFE AS A JAM CITIZEN: - Company news and events on our LinkedIn - Company Blog - Employee Feedback on our Comparably page - Find videos on our teams and games on our Youtube OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We are looking for a high-impact marketer who can collaborate with cross-functional teams, analyze the competitive landscape, optimize both organic and paid conversion funnels, and think forward with machine learning and AI across the complete user lifecycle.
Associate Director, Growth Marketing Jam CityAssociate Director, Growth MarketingCulver City, CA$130,000–$160,000 / yearPay Rate: $130,000- $160,000 per year CHECK OUT LIFE AS A JAM CITIZEN: - Company news and events on our LinkedIn - Company Blog - Employee Feedback on our Comparably page - Find videos on our teams and games on our Youtube OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. The Associate Director of Growth Marketing will be responsible for overseeing the optimization of current User Acquisition efforts (UA), spearheading App Store Optimization (ASO), and driving an impactful creative ad strategy, while expanding the breadth and depth into new channels and funnel types with the goal of increasing revenue and ROAS.
Senior Manager,Total Rewards and People Operations Jam CitySenior Manager,Total Rewards and People OperationsCulver City, CA$155,000–$180,000 / yearCHECK OUT LIFE AS A JAM CITIZEN: - Company news and events on our LinkedIn - Company Blog - Employee Feedback on our Comparably page - Find videos on our teams and games on our Youtube OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. They will report to the Senior Director, People & Culture and lead the Total Rewards and People Operations team responsible for implementing and administering global compensation, equity, and benefit programs in 8+ countries.
Senior Community Manager NC AmericaSenior Community ManagerIrvine, California$100,000–$120,000 / yearServe as the voice of the Western community to the development team in Seoul: Synthesizing feedback, sentiment, and player needs into clear, actionable reports. We are seeking a Senior Community Manager to serve as the primary voice and champion of our players for an upcoming FPS open-world shooter MMO.
Realtime VFX Lead Artist Room 8 GroupRealtime VFX Lead ArtistLos Angeles, CADevelop and create original particle systems for Unity and Unreal Engine; Model objects for effects, involving 3d artists for very complex models; Create drawn and procedural textures for effects in Photoshop, Substance Designer; Work closely with other artists to deliver the best results. Competitive financial reward (yes, we are fair enough); Challenges to raise your XPs score (professional trainings and conferences, internal mentorship); Health insurance, paid vacation and sick leave; Culture of diversity & inclusion to unite the most outstanding talents; Community of people who understand your game passion.
Stylized 3D Characters Project Lead Room 8 GroupStylized 3D Characters Project LeadLos Angeles, CALead projects in stylized 3d character direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of stylized characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with stylized texturing. Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D characters.
3D Weapons Artist, Middle/Senior Room 8 Group3D Weapons Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Blender/Max/Maya; Ability to deliver assets in Maya; Knowledge of CAD modeling and software - Plasticity or Fusion360; Sculpt of the hard surface assets in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret/improve the concept idea; Excellent communication skills and collaborative mindset to work in dynamic, creative environments. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); health insurance, paid vacation and sick leave; culture of diversity & inclusion to unite the most outstanding talents; community of people who understand your game passion.
Realistic 3D Environment Artist, Senior Room 8 GroupRealistic 3D Environment Artist, SeniorLos Angeles, CAHigh-poly sculpt in Zbrush; SubD modeling in Max / Maya; Optimal low-poly modeling; Creation of UV mapping and textures; Good understanding of the modular system for assets creation; Texturing in the Substance Painter; Materials creation in Substance Designer; Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons; Ability to interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United KingdomRemote3D environment.
3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Room 8 Group3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, MiddleLos Angeles, CALead projects in stylized character direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of stylized characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with stylized texturing. Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; Ukraine Remote 3D characters.
Realistic 3D Characters Artist, Middle Room 8 GroupRealistic 3D Characters Artist, MiddleLos Angeles, CAHigh-poly sculpting in ZBrush; SubD modeling in Max or Maya; Creating character topology optimized for animation; Cloth simulation using Marvelous Designer; Solid knowledge of human anatomy; Experience with hard surface modeling; Texturing with Substance Painter; Understanding of modern pipelines and technical requirements for photorealistic character creation; Experience working on PC and console game projects as a Character Artist; Relevant portfolio with photorealistic character work; Ability to interpret, follow, and enhance concept designs; Excellent communication skills and a collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. 3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
Realistic 3D Environment Project Lead Room 8 GroupRealistic 3D Environment Project LeadLos Angeles, CALead projects for console and PC in the realm of 3D realistic environments; Complete assigned tasks within the estimated time frame and deadlines, adhering to the reference and technical specifications provided by the client; Collaborate with the Art Producers and other specialists involved in project realization; Participate in estimation calculations of new projects and tests; Ensure the quality of the artists' work within the team; Assist in resolving artistic and technical issues within the team; Organize the team's work according to project requirements and specific tasks'. Create technical specifications and guidelines; Model photorealistic environments and hard surface assets for games based on provided concepts and references, following guidelines; Create clean, low-resolution game topology, optimal UV's mapping, and texture baking (normal, AO, etc.); Texture photoreal environment and hard surface assets; Work with game engines; Final assembly in accordance with the requirements (scenes, files, naming, etc.); Research new programs and techniques that are emerging on the market.
Realistic 3D Characters Grooming Team Lead Room 8 GroupRealistic 3D Characters Grooming Team LeadLos Angeles, CADevelop 3D Realistic Characters Sub-division and lead projects in this direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Build a team with the support of a strong recruiting department, participating in the hiring process as a technical interviewer and reviewer; Develop a portfolio; Estimate projects and take part in test projects; Create high-poly and low-poly models of photoreal characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with texturing in Substance Painter (hand-paint texturing, in case of the project requirements). Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; Ukraine Remote 3D characters.
Director, Brand Partnerships - Xsolla Advertising & Rewards Xsolla (USA), Inc.Director, Brand Partnerships - Xsolla Advertising & RewardsLos Angeles, CAThis role will be responsible for establishing Xsolla's brand-side commercial motion, identifying early lighthouse customers, developing strategic partnerships, and helping shape the next generation of Xsolla advertising and consumer products. 8+ years of experience in business development, partnerships, advertising sales, brand partnerships, retail media, commerce partnerships, or related commercial leadership roles.