Assistant/ Associate Costume Stylist The CostumerAssistant/ Associate Costume StylistSchenectady, New YorkThe Costume Stylist is also responsible for ensuring all costumes orders are fulfilled, that costume descriptions match selections, and that costumes are reserved, bundled with accessories, props or merchandise, and transferred to sewing and alterations. In this role, you are responsible for understanding the director’s vision for the show, researching Broadway productions for reference, and selecting and curating costumes that are appropriate for the show, attractive and well functioning, and fitted to cast members.
Technical Media Operator Nexstar Media GroupTechnical Media OperatorAlbany, New YorkThe Technical Media Operator has four primary tasks: Newscast Directing, Newscast Audio Operator, Media Center Operator and Master Control Operator. Composes and frames shots, applying the technical aspects of light, lenses and camera settings to achieve the effects sought by directors, station management, other personnel.
Technical Media Operator Nexstar Media Group IncTechnical Media OperatorAlbany, NY$16.50–$17.50 / hourThe Technical Media Operator has four primary tasks: Newscast Directing, Newscast Audio Operator, Media Center Operator and Master Control Operator. Composes and frames shots, applying the technical aspects of light, lenses and camera settings to achieve the effects sought by directors, station management, other personnel.
Technical Media Operator Nexstar Media Group Inc.Technical Media OperatorAlbany, NY$16.50–$17.50 / hourThe Technical Media Operator has four primary tasks: Newscast Directing, Newscast Audio Operator, Media Center Operator and Master Control Operator. Composes and frames shots, applying the technical aspects of light, lenses and camera settings to achieve the effects sought by directors, station management, other personnel.
Assembly & Prototyping Technician MonumentalAssembly & Prototyping TechnicianAmsterdam, NYYou will be responsible for assembling small production series and occasionally building prototypes of our construction robot hardware, including our autonomous ground vehicles, construction cranes, supply systems, and end effectors. Fabrication and assembly of production hardware and maintenance of our existing fleet - this could be anything from end-effectors and autonomous ground vehicles that can traverse rough construction sites, to entire robotic cranes.
Software Engineer, Full-Stack MonumentalSoftware Engineer, Full-StackAmsterdam, NYPrototyping components that talk to our robot's microcontrollers and distributed subsystems - shipping to production, onto a robot laying bricks within hours of writing the code. The problems are often not straightforward: poor connectivity on a construction site because of interference, a memory leak that only becomes an issue after hours of runtime, a robot behaving differently than the simulation.
Software Engineer, Autonomy/Robotics MonumentalSoftware Engineer, Autonomy/RoboticsAmsterdam, NYOur software stack allows us to do everything from 3D reconstruction (through photogrammetry) of a construction site, design of 3D structures that will be built, supply chain, path planning, and inverse/forward kinematics of our robots. Design and implement localization algorithms (e.g., visual-inertial SLAM) and ensure we use the right sensors and logic to figure out where we are in world-space, using sensor fusion when required.
Software Engineer, Generalist MonumentalSoftware Engineer, GeneralistAmsterdam, NYAtrium, our operating system for construction, lets us do everything from building walls with our robots, to designing buildings, managing our robot fleet, analyzing data, and much more. Our stack is broad by necessity: we use Rust for many things from robot middleware to back-end services, TypeScript across our web app and internal tools, and NixOS to manage our servers as well as the computers in our robots.