Senior Procedural Technical Artist (Apex Legends) Electronic Arts IncSenior Procedural Technical Artist (Apex Legends)Los Angeles, CA$122,300–$170,700 / yearOur shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they''ll make extraordinary games that achieve the unexpected.
Principal Materials Artist (Apex Legends) Electronic Arts IncPrincipal Materials Artist (Apex Legends)Chatsworth, CA$133,500–$186,400 / yearRespawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, and Medal of Honor: Above and Beyond. We are looking for a Principal Materials Artist to join our Apex Legends team to establish, direct, and maintain a core material library and surfacing workflows.
Lead Concept Artist (Apex Legends) Electronic Arts IncLead Concept Artist (Apex Legends)Chatsworth, CA$150,100–$228,000 / yearOpen Roles Role Detail General Information Locations: Los Angeles - Chatsworth, California, United States of America Role ID: 213504 Worker Type: Regular Employee Studio/Department: EA Studios - Respawn Work Model: Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Lead Concept Artist (Apex Legends) - 213504 - Electronic Arts Skip to content Electronic Arts Open Roles About EA EA Careers EA News Login English - US Chinese English - US Finnish Français Italian Korean Malay Polish Romanian Spanish Swedish Lead Concept Artist (Apex Legends) Home.
Concept Hard Surface Artist - (Apex Legends) Electronic Arts IncConcept Hard Surface Artist - (Apex Legends)Los Angeles, CA$92,900–$129,200 / yearElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.
Senior Environment Artist (Star Wars Jedi) Electronic Arts IncSenior Environment Artist (Star Wars Jedi)Chatsworth, CA$114,300–$156,200 / yearFounded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order and Medal of Honor: Above and Beyond.
Concept Character Artist - (Apex Legends) Electronic Arts IncConcept Character Artist - (Apex Legends)Los Angeles, CA$92,900–$129,200 / yearCollaborate closely with the Art Lead and immediate team to create compelling character concept art that supports gameplay, player fantasy, and the Apex Legends experience. Design high-quality characters, cosmetics, outfits, accessories and visual explorations that align with the game''s established visual language, player fantasy, and style.
Senior Technical Artist (Apex Legends) Electronic Arts IncSenior Technical Artist (Apex Legends)Los Angeles, CA$122,300–$170,700 / yearAs part of a large, collaborative team of passionate developers, you'll support our Animation and Modeling partners in delivering a constant stream of high‑quality content-from new Legends and limited‑time modes to seasonal updates and cosmetic releases that excite and engage millions of players globally. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond.
NewPrincipal Character Artist - Infinity Ward Activision Publishing, Inc.Principal Character Artist - Infinity WardWoodland Hills, CA$136,880–$253,260 / yearIn this role, you will create high-fidelity, photorealistic characters while driving artistic excellence, mentoring fellow artists, and helping shape character art pipelines and best practices across the studio. The ideal candidate is a highly skilled character artist with deep expertise in realistic character creation, a passion for authenticity, and a proven track record shipping AAA console or PC titles.
NewRoblox 3D Artist Sawhorse ProductionsRoblox 3D ArtistLos Angeles, CA$30–$45 / hourWe’re looking for a versatile, self-sufficient, and highly capable 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and vehicles to props and full environments, for platform-leading UGC games and branded experiences. Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences.
NewRoblox Environmental Artist Sawhorse ProductionsRoblox Environmental ArtistLos Angeles, CA$30–$45 / hourWe partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences.
Realtime VFX Lead Artist Room 8 GroupRealtime VFX Lead ArtistLos Angeles, CADevelop and create original particle systems for Unity and Unreal Engine; Model objects for effects, involving 3d artists for very complex models; Create drawn and procedural textures for effects in Photoshop, Substance Designer; Work closely with other artists to deliver the best results. Competitive financial reward (yes, we are fair enough); Challenges to raise your XPs score (professional trainings and conferences, internal mentorship); Health insurance, paid vacation and sick leave; Culture of diversity & inclusion to unite the most outstanding talents; Community of people who understand your game passion.
Realistic 3D Characters Artist, Project Lead Senior Room 8 GroupRealistic 3D Characters Artist, Project Lead SeniorLos Angeles, CALead projects focused on realistic 3D character direction; Execute quality control for the work produced by the team of artists; Assist in solving artistic and technical problems within the project team; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of photorealistic characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with texturing in Substance Painter (hand-paint texturing in case the project requirements). Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D Art,3D characters.
Realistic 3D Characters Artist, Middle Room 8 GroupRealistic 3D Characters Artist, MiddleLos Angeles, CAHigh-poly sculpting in ZBrush; SubD modeling in Max or Maya; Creating character topology optimized for animation; Cloth simulation using Marvelous Designer; Solid knowledge of human anatomy; Experience with hard surface modeling; Texturing with Substance Painter; Understanding of modern pipelines and technical requirements for photorealistic character creation; Experience working on PC and console game projects as a Character Artist; Relevant portfolio with photorealistic character work; Ability to interpret, follow, and enhance concept designs; Excellent communication skills and a collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. 3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
Lighting Artist, Senior Room 8 GroupLighting Artist, SeniorLos Angeles, CASetting up scene lights to match color keys and concept art, with an understanding of lighting aesthetics to keep artistic style consistent with the defined visual style for the game; Understanding of Unity and UE rendering pipeline and lighting setups, shading; Create and maintain all elements of lighting i.e., dynamic, prebaked, interior, and exterior setups; Maintain a balance between visual quality and performance requirements for real real-time game application; Participate in R&D of new techniques to implement into the production pipeline; Pipeline development and technical guides creation; Work with art leads and designers to create compelling lighting for a variety of environments while maintaining a consistent style throughout the game; Research of new programs and techniques appearing on the market. 3+ years of game development experience, including lighting a variety of in-game environments; Experience working through an entire production cycle and previously shipping AAA PC or console titles in a similar role; A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods; Understanding of Unreal Engine rendering pipeline, real-time lighting techniques and shading; Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation.
Stylized Character Concept Artist, Senior Room 8 GroupStylized Character Concept Artist, SeniorLos Angeles, CAProven experience as a Character Concept Artist in the gaming industry, with a strong portfolio showcasing stylized work; Proficiency in Adobe Photoshop and other relevant 2D digital art tools; Solid understanding of anatomy, form, color theory, and design principles; Strong artistic taste and ability to deliver high-quality concepts aligned with project requirements; Knowledge of concept development pipelines for 3D modeling and animation; Ability to maintain consistency within a defined art style and follow creative direction; Understanding of the art development process in game production; Excellent communication and collaboration skills for working in cross-functional teams; Strong self-management skills, with the ability to take ownership of tasks and meet deadlines; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score working on the projects of the top global game dev publishers; private medical care, Paid time off; a culture of diversity and inclusion to unite the most outstanding talents; community of people who understand and share your passion for games.
Realistic Concept Character Artist, Middle / Senior Room 8 GroupRealistic Concept Character Artist, Middle / SeniorLos Angeles, CAHands-on experience in the gaming industry; The portfolio showcases a strong command of realistic style, creativity, and a structured approach to design; A solid understanding of composition, anatomy, color theory, perspective, lighting, character design, costume design, and technical graphic design; Knowledge of various production pipelines; Driven to achieve the best results; Excellent communication skills and collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. Create stunning character art that aligns with the existing art style and adheres to the provided guidelines; Collaborate closely with Art Directors and key production teams from our partners to develop and support various character types across different settings and styles; Work in coordination with the Art Producer and Project Lead to ensure the highest quality and optimize production workflows; Incorporate feedback from the Art Lead (both internal and external) promptly and thoroughly.
Realistic 3D Environment Artist, Senior Room 8 GroupRealistic 3D Environment Artist, SeniorLos Angeles, CAHigh-poly sculpt in Zbrush; SubD modeling in Max / Maya; Optimal low-poly modeling; Creation of UV mapping and textures; Good understanding of the modular system for assets creation; Texturing in the Substance Painter; Materials creation in Substance Designer; Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons; Ability to interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United KingdomRemote3D environment.
3D Weapons Artist, Middle/Senior Room 8 Group3D Weapons Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Blender/Max/Maya; Ability to deliver assets in Maya; Knowledge of CAD modeling and software - Plasticity or Fusion360; Sculpt of the hard surface assets in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret/improve the concept idea; Excellent communication skills and collaborative mindset to work in dynamic, creative environments. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); health insurance, paid vacation and sick leave; culture of diversity & inclusion to unite the most outstanding talents; community of people who understand your game passion.
3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Room 8 Group3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, MiddleLos Angeles, CALead projects in stylized character direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of stylized characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with stylized texturing. Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; Ukraine Remote 3D characters.
Expression of Interest - Character Artist AGBOExpression of Interest - Character ArtistLos Angeles, CAFounded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms.