This can be rooted in motion imaging, for example visual effects, animation, illustration, or design, architecture, fashion, fine art, or academic work Fluent, hands-on command of 3D applications with expertise in more than one sub-discipline, for example modeling, sculpting, texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or pen-and-touch workflows Track record of inventing or adopting new techniques, tools, or workflows and bringing them into creative or design practice Experience in debugging and resolving workflow issues independently, within a team, and as a beta tester generating actionable feedback. Public practice as a teacher in academia, streaming, or publishing is good to have Experience building an audience on social platforms Experience as a Lead or Manager, guiding creative teams, setting direction, and developing others is a plus.