Senior Technical Artist - UE5 Snail Games USASenior Technical Artist - UE5Beverly Hills, CaliforniaRemote$100,000–$150,000 / yearAs part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content"). You’ll partner with artists, engineers, designers, and other disciplines to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.
CG Experimental Artist Netflix IncCG Experimental ArtistLos Angeles, CASupport CG artists in the creation of shot-ready assets (e.g., characters, props, environments) using a combination of generative tools and traditional DCCs (Photoshop, Maya, Houdini, Harmony, Blender, etc.). Support a team of CG and Generative AI experts to develop unique content for animated shorts and specials, leveraging a GenAI-native pipeline that combines generative AI tools with traditional animation techniques.
Senior VFX Artist (Apex Legends) Electronic Arts IncSenior VFX Artist (Apex Legends)Los Angeles, CA$127,700–$190,600 / yearCreate and implement high-quality real-time VFX for legend abilities, weapons, seasonal content, and gameplay moments - with a focus on delivering effects that feel visceral, impactful, and true to the intensity of Apex combat. In this role, you will create and implement VFX that bring Legends, weapons, and seasonal moments to life - reporting to the VFX Director and collaborating closely with Art, Design, Animation, and Engineering to raise the visual quality bar across the game.
Senior Technical Artist (Apex Legends) Electronic Arts IncSenior Technical Artist (Apex Legends)Los Angeles, CA$122,300–$170,700 / yearAs part of a large, collaborative team of passionate developers, you'll support our Animation and Modeling partners in delivering a constant stream of high‑quality content-from new Legends and limited‑time modes to seasonal updates and cosmetic releases that excite and engage millions of players globally. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond.
Senior Procedural Technical Artist (Apex Legends) Electronic Arts IncSenior Procedural Technical Artist (Apex Legends)Los Angeles, CA$122,300–$170,700 / yearOur shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they''ll make extraordinary games that achieve the unexpected.
Principal Materials Artist (Apex Legends) Electronic Arts IncPrincipal Materials Artist (Apex Legends)Chatsworth, CA$133,500–$186,400 / yearRespawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, and Medal of Honor: Above and Beyond. We are looking for a Principal Materials Artist to join our Apex Legends team to establish, direct, and maintain a core material library and surfacing workflows.
Senior Illustration Artist - Riftbound Riot GamesSenior Illustration Artist - RiftboundLos Angeles, CA$150,000–$209,600 / yearYou will translate creative direction into clear, actionable briefs and artist-facing documentation, provide craft guidance and feedback to external partners, and collaborate with producers and other disciplines to deliver cohesive, compelling card sets. You will create clear art briefs and provide thoughtful, actionable feedback to external artists, guiding artwork from early concept through final, print-ready delivery.
Realistic 3D Characters Artist Senior Room 8 GroupRealistic 3D Characters Artist SeniorLos Angeles, CARealistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D characters. Stylized 3D Characters Artist, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
Realistic 3D Characters Artist, Project Lead Senior Room 8 GroupRealistic 3D Characters Artist, Project Lead SeniorLos Angeles, CALead projects focused on realistic 3D character direction; Execute quality control for the work produced by the team of artists; Assist in solving artistic and technical problems within the project team; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of photorealistic characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with texturing in Substance Painter (hand-paint texturing in case the project requirements). Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D Art,3D characters.
Realistic 3D Characters Artist, Middle Room 8 GroupRealistic 3D Characters Artist, MiddleLos Angeles, CAHigh-poly sculpting in ZBrush; SubD modeling in Max or Maya; Creating character topology optimized for animation; Cloth simulation using Marvelous Designer; Solid knowledge of human anatomy; Experience with hard surface modeling; Texturing with Substance Painter; Understanding of modern pipelines and technical requirements for photorealistic character creation; Experience working on PC and console game projects as a Character Artist; Relevant portfolio with photorealistic character work; Ability to interpret, follow, and enhance concept designs; Excellent communication skills and a collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. 3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Room 8 Group3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, MiddleLos Angeles, CALead projects in stylized character direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of stylized characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with stylized texturing. Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; Ukraine Remote 3D characters.
Realistic Concept Character Artist, Middle / Senior Room 8 GroupRealistic Concept Character Artist, Middle / SeniorLos Angeles, CAHands-on experience in the gaming industry; The portfolio showcases a strong command of realistic style, creativity, and a structured approach to design; A solid understanding of composition, anatomy, color theory, perspective, lighting, character design, costume design, and technical graphic design; Knowledge of various production pipelines; Driven to achieve the best results; Excellent communication skills and collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. Create stunning character art that aligns with the existing art style and adheres to the provided guidelines; Collaborate closely with Art Directors and key production teams from our partners to develop and support various character types across different settings and styles; Work in coordination with the Art Producer and Project Lead to ensure the highest quality and optimize production workflows; Incorporate feedback from the Art Lead (both internal and external) promptly and thoroughly.
Stylized Character Concept Artist, Senior Room 8 GroupStylized Character Concept Artist, SeniorLos Angeles, CAProven experience as a Character Concept Artist in the gaming industry, with a strong portfolio showcasing stylized work; Proficiency in Adobe Photoshop and other relevant 2D digital art tools; Solid understanding of anatomy, form, color theory, and design principles; Strong artistic taste and ability to deliver high-quality concepts aligned with project requirements; Knowledge of concept development pipelines for 3D modeling and animation; Ability to maintain consistency within a defined art style and follow creative direction; Understanding of the art development process in game production; Excellent communication and collaboration skills for working in cross-functional teams; Strong self-management skills, with the ability to take ownership of tasks and meet deadlines; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score working on the projects of the top global game dev publishers; private medical care, Paid time off; a culture of diversity and inclusion to unite the most outstanding talents; community of people who understand and share your passion for games.
Lighting Artist, Senior Room 8 GroupLighting Artist, SeniorLos Angeles, CASetting up scene lights to match color keys and concept art, with an understanding of lighting aesthetics to keep artistic style consistent with the defined visual style for the game; Understanding of Unity and UE rendering pipeline and lighting setups, shading; Create and maintain all elements of lighting i.e., dynamic, prebaked, interior, and exterior setups; Maintain a balance between visual quality and performance requirements for real real-time game application; Participate in R&D of new techniques to implement into the production pipeline; Pipeline development and technical guides creation; Work with art leads and designers to create compelling lighting for a variety of environments while maintaining a consistent style throughout the game; Research of new programs and techniques appearing on the market. 3+ years of game development experience, including lighting a variety of in-game environments; Experience working through an entire production cycle and previously shipping AAA PC or console titles in a similar role; A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods; Understanding of Unreal Engine rendering pipeline, real-time lighting techniques and shading; Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation.
Realistic 3D Environment Artist, Senior Room 8 GroupRealistic 3D Environment Artist, SeniorLos Angeles, CAHigh-poly sculpt in Zbrush; SubD modeling in Max / Maya; Optimal low-poly modeling; Creation of UV mapping and textures; Good understanding of the modular system for assets creation; Texturing in the Substance Painter; Materials creation in Substance Designer; Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons; Ability to interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United KingdomRemote3D environment.
Director, E-Commerce Label & Artist Services Warner Music Group Corp.Director, E-Commerce Label & Artist ServicesLos Angeles, CA$90,000–$120,000 / yearYour role: The Director, E-Commerce Artist & Label Services, Homemade / WMX will be responsible for planning and executing direct-to-consumer marketing strategies for a portfolio of artists and campaigns, working closely with label marketing teams, WMX brand managers, and global marketing partners. As the home to 10K Projects, Asylum, Atlantic Music Group, East West, FFRR, Fueled by Ramen, Nonesuch, Parlophone, Rhino, Roadrunner, Sire, Warner Records, Warner Classics, and several other of the world's premier recording labels, Warner Music Group champions emerging artists and global superstars alike.
Realistic 3D Hard Surface Artist, Middle/Senior Room 8 GroupRealistic 3D Hard Surface Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Max / Maya; Knowledge of CAD modeling; Sculpt of the hard surface assers in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United Kingdom Remote 3D environment.
Expression of Interest - Technical Artist AGBOExpression of Interest - Technical ArtistLos Angeles, CAYou'll collaborate with artists, designers, and engineers to build scalable workflows, optimize content and develop tools that enable teams to create visually compelling content at scale. Collaborate closely with artists, engineers, and designers to develop and maintain workflows that support environment, character, lighting, materials, and asset production pipelines.
Expression of Interest - Character Artist AGBOExpression of Interest - Character ArtistLos Angeles, CAFounded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms.
3D Weapons Artist, Middle/Senior Room 8 Group3D Weapons Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Blender/Max/Maya; Ability to deliver assets in Maya; Knowledge of CAD modeling and software - Plasticity or Fusion360; Sculpt of the hard surface assets in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret/improve the concept idea; Excellent communication skills and collaborative mindset to work in dynamic, creative environments. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); health insurance, paid vacation and sick leave; culture of diversity & inclusion to unite the most outstanding talents; community of people who understand your game passion.