In this role, you will contribute to core graphics and rendering initiatives, implementing and optimizing features within the CoreAnimation rendering pipeline, Metal command generation, and low-level compositing architectures powering visual experiences across Apples product ecosystem-from Apple Watch, Home, and Apple TV devices to iPhone, iPad, Mac, and Vision platforms. Multi-Platform Experience & Material Innovation: Partner with framework and design teams to implement rendering support for new UI materials (e.g., blur, Liquid Glass effects), system animations, and visual design language evolution across Apple Watch, Home accessories, iPhone, iPad, Mac, and Vision products.