Senior Vice President, Data Pipeline Engineer - Ontology & Investment Data Standard (IDS) The Bank of New York Mellon CorpSenior Vice President, Data Pipeline Engineer - Ontology & Investment Data Standard (IDS)Lake Mary, FLYou will partner closely with the Ontology/Knowledge Architecture lead and collaborate across platform, product, and data teams to deliver scalable, production-ready solutions aligned to our broader data transformation strategy. In this role, you'll make an impact in the following ways: Design and build scalable pipelines to ingest and process data from internal platforms and external vendors across batch, streaming, and near real-time patterns.
VFX Artist - GameSim - Talent Pipeline Keywords StudiosVFX Artist - GameSim - Talent PipelineOrlando, FLRemote$70,000–$75,000Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Environment Artist - GameSim - Talent Pipeline Keywords StudiosEnvironment Artist - GameSim - Talent PipelineOrlando, FLRemote$70,000–$75,000Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Lighting Artist - GameSim - Talent Pipeline Keywords StudiosLighting Artist - GameSim - Talent PipelineOrlando, FLRemote$70,000–$80,000In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client. Knowledge of Unreal Engine systems such as Lumen, Nanite, Virtual Shadow Maps, volumetric fog, reflection systems, exposure controls, post-process volumes, and scalability settings.
Environment Artist - Gamesim - Talent Pipeline Keywords StudiosEnvironment Artist - Gamesim - Talent PipelineOrlando, FL$70,000–$75,000 / yearPractical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
VFX Artist - Gamesim - Talent Pipeline Keywords StudiosVFX Artist - Gamesim - Talent PipelineOrlando, FL$70,000–$75,000 / yearCollaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Lighting Artist - Gamesim - Talent Pipeline Keywords StudiosLighting Artist - Gamesim - Talent PipelineOrlando, FL$70,000–$80,000 / yearIn addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client. Knowledge of Unreal Engine systems such as Lumen, Nanite, Virtual Shadow Maps, volumetric fog, reflection systems, exposure controls, post-process volumes, and scalability settings.