Author complete character interactions, from first pass through final tuning Drive animation, expression, speech, and timing from contextual input so each response feels intentional Design interactions that stay believable across a range of social contexts Collaborate with animators and engineers on the animation each interaction requires Collaborate on tool design and development with the engineering team Explore emerging techniques for interactive character behaviorExperience authoring and tuning NPC or companion character behaviors using tools like behavior trees, state machines, utility systems, or visual scripting Working knowledge of interactive animation, including idles, reactions, look-ats, and additive layers Experience with real-time game engines like Unity, Unreal, or others Understanding of technical constraints in real-time environments Great at providing and receiving feedback while working in a collaborative, cross-discipline environmentBackground in animation, acting, physical comedy, or improvisation Familiarity with conversational systems, including latency and failure modes Solid grasp of the traditional principles of animation and performance Prototyping, iterating, and evaluation skills Experience with themed entertainment, animatronics, or interactive installation work. We are looking for a great Character Behavior Designer to join our diverse team of engineers, artists and designers and help us take character interaction to the next level.