Level Designer, Senior

Room 8 Group

Los Angeles, CA

JOB DETAILS
SKILLS
Artificial Intelligence (AI), Blueprints, Channel Strategies, Cookies, Data Processing, Documentation, English Language, Game Design, Games Programming, Illustrating Ability, Intellectual Property (IP), Leadership, LinkedIn, Marketing Communications, Mentoring, Multiplatform/Cross-Platform, Online Publications, Presentation/Verbal Skills, Quality Assurance, Scripting (Scripting Languages), Trademarks, User Interface/Experience (UI/UX), Writing Skills
LOCATION
Los Angeles, CA
POSTED
14 days ago

Level Designer, Senior - Room 8 Studio

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Level Designer, Senior

Room 8 Studio is Room 8 Groups Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style. Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com

Locations: Bulgaria; Czech Republic; Latvia; Poland; Romania; Ukraine Cooperation: Remote Languages: English Team: Design

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The next great challenge is coming:Room 8 Studio is looking for a proficient and experienced Senior Level Designer, who will serve on a AAA remake of one of the most acclaimed squad-based tactical shooters of its era, rebuilt from the ground up in Unreal Engine 5. You will set the level design language for the entire project, own macro flow and layout direction, and hold the quality bar across every combat arena and traversal space. Beyond your own output, this role demands that you operate as the primary bridge between Level Design, Game Design, Art, and Engineering - keeping various design decisions aligned as the game evolves through production.  

Superpowersyou have are

8+ years of professional experience in Level Design on AA/AAA PC or console titles. At least one shipped title with substantial ownership of linear or semi-linear level design across a full product. Proven expertise in combat arena design for linear FPS or action titles - cover integration, enemy placement logic, approach vector design, and spatial pacing. Strong in Unreal Engine 5 - Blueprint scripting, terrain and landscape tools, performance-conscious layout practices. Experience leading or mentoring a Level Design team. Practical navmesh and AI navigation knowledge. Strong documentation skills. Proven cross-disciplinary collaborator. Excellent written and verbal English.

You're a rockstarif you have

Background in linear tactical shooters or squad-based FPS games. Background in designing environments for co-op experiences. Experience shipping a remake, reboot, or reimagining of an existing title. Experience mentoring designers or leading design initiatives across a team.

As a part of Room 8 studio, you will

Define and document the level design language for the project, establishing the standard all Level Designers work to. Own macro flow and layout direction for the full game, ensuring cohesive pacing, mission-to-mission progression, and a consistent player experience throughout. Lead and mentor the Level Design team - review work-in-progress layouts and encounters, provide structured feedback, conduct design reviews, and actively develop team members. Review all levels for gameplay readability - cover legibility, sightlines, player orientation, engagement distances, and squad pathfinding clarity. Partner directly with the Game Design to validate navmesh quality, enemy behavior integrity, and tactical viability across every combat arena. Support the Art team in maintaining gameplay integrity. Ensure all level layouts actively support squad mechanics - fireteam positioning, command zone clarity, multi-approach routing, and co-op play considerations. Maintain detailed design documentation.

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